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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 07:29:20 +02:00

Remove unused f_light_pos vertex shader output

This commit is contained in:
2026-10-15 10:35:18 +02:00
parent 4f72fd650c
commit 39d5df2ef3
2 changed files with 0 additions and 5 deletions

View File

@@ -1,5 +1,4 @@
#if SHADOWMAP_ENABLED
in vec4 f_light_pos[MAX_CASCADES];
uniform sampler2DArrayShadow shadowmap;
#endif
uniform sampler2D headlightmap;

View File

@@ -11,7 +11,6 @@ flat out vec3 f_normal_raw;
out vec2 f_coord;
out vec4 f_pos;
out mat3 f_tbn;
out vec4 f_light_pos[MAX_CASCADES];
out vec4 f_clip_pos;
out vec4 f_clip_future_pos;
@@ -30,9 +29,6 @@ void main()
f_normal_raw = v_normal;
f_coord = v_coord;
f_pos = mv * vec4(v_vert, 1.0);
for (uint idx = 0U ; idx < MAX_CASCADES ; ++idx) {
f_light_pos[idx] = lightview[idx] * f_pos;
}
f_clip_pos = projection * f_pos;
f_clip_future_pos = (projection * future) * f_pos;