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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 00:49:19 +02:00
smoke shader fix
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@@ -1,5 +1,6 @@
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in vec4 f_color;
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in vec4 f_color;
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in vec2 f_coord;
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in vec2 f_coord;
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in vec4 f_pos;
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in vec4 f_clip_pos;
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in vec4 f_clip_pos;
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in vec4 f_clip_future_pos;
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in vec4 f_clip_future_pos;
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@@ -8,6 +9,7 @@ in vec4 f_clip_future_pos;
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uniform sampler2D tex1;
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uniform sampler2D tex1;
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#include <common>
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#include <common>
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#include <apply_fog.glsl>
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#include <tonemapping.glsl>
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#include <tonemapping.glsl>
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layout(location = 0) out vec4 out_color;
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layout(location = 0) out vec4 out_color;
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@@ -2,6 +2,7 @@ layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec4 v_color;
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layout(location = 1) in vec4 v_color;
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layout(location = 2) in vec2 v_coord;
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layout(location = 2) in vec2 v_coord;
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out vec4 f_pos;
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out vec4 f_color;
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out vec4 f_color;
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out vec2 f_coord;
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out vec2 f_coord;
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@@ -12,6 +13,7 @@ out vec4 f_clip_future_pos;
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void main()
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void main()
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{
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{
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f_pos = modelview * vec4(v_vert, 1.0f);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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