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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 08:39:19 +02:00

start without scenery flag

This commit is contained in:
maj00r
2026-09-13 12:44:48 +02:00
parent 61336a0660
commit 3bdd5d8e90
4 changed files with 125 additions and 2 deletions

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@@ -0,0 +1,61 @@
#pragma once
// TYMCZASOWA ZASLEPKA. Modul scalania koncow (plan_join / join_ends) nie zostal nigdy
// zacommitowany: commit 4ddfeb02 dopisal `src/editor/join.cpp` do CMakeLists i `#include` w
// planpanel.cpp, ale samych plikow nie ma ani w drzewie, ani w historii, ani w stashach. Bez
// tego naglowka i join.cpp branch sie nie kompiluje wcale. Ta zaslepka odtwarza dokladnie to
// API, ktorego uzywa panel planu, i mowi "niedostepne" - zeby reszta edytora dala sie uruchomic.
// Do zastapienia prawdziwym rozwiazaniem geometrii (luk-prosta-luk) i chirurgia dokumentu.
#include <string>
#include <vector>
#include "maj0sted/domain/geometry/segment_layout.hpp" // Pose
#include "maj0sted/editor/model.hpp"
#include "maj0sted/editor/solution.hpp"
namespace maj0sted::editor {
/// Co stanelo miedzy dwoma koncami.
enum class JoinKind {
None,
Straight,
Arc,
ArcLineArc,
ArcArc,
};
[[nodiscard]] const char* join_kind_name(JoinKind kind);
/// Czym wolno gietc to, co lezy miedzy koncami.
struct JoinSettings {
double radius{300.0};
};
/// Propozycja, przed tknieciem dokumentu.
struct JoinPlan {
bool ok{false};
std::string why{};
JoinKind kind{JoinKind::None};
std::vector<Element> elements{};
double tightest{0.0};
};
[[nodiscard]] JoinPlan plan_join(const domain::geometry::Pose& leaving,
const domain::geometry::Pose& arriving,
const JoinSettings& settings);
/// Co scalenie kosztowalo.
struct JoinReport {
bool ok{false};
std::string why{};
JoinPlan join{};
int fused{0};
int turnouts{0};
bool reversed{false};
};
[[nodiscard]] JoinReport join_ends(Document& document, const Solution& solution, TrackId a,
int a_end, TrackId b, int b_end, const JoinSettings& settings);
} // namespace maj0sted::editor

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@@ -0,0 +1,51 @@
// TYMCZASOWA ZASLEPKA - patrz komentarz w join.hpp.
#include "maj0sted/editor/join.hpp"
namespace maj0sted::editor {
namespace {
constexpr const char* kMissing = "scalanie koncow niedostepne: brak modulu join";
} // namespace
const char* join_kind_name(JoinKind kind) {
switch (kind) {
case JoinKind::Straight:
return "prosta";
case JoinKind::Arc:
return "luk";
case JoinKind::ArcLineArc:
return "luk-prosta-luk";
case JoinKind::ArcArc:
return "luk-luk";
case JoinKind::None:
break;
}
return "nic";
}
JoinPlan plan_join(const domain::geometry::Pose& leaving, const domain::geometry::Pose& arriving,
const JoinSettings& settings) {
(void)leaving;
(void)arriving;
(void)settings;
JoinPlan plan;
plan.why = kMissing;
return plan;
}
JoinReport join_ends(Document& document, const Solution& solution, TrackId a, int a_end, TrackId b,
int b_end, const JoinSettings& settings) {
(void)document;
(void)solution;
(void)a;
(void)a_end;
(void)b;
(void)b_end;
(void)settings;
JoinReport report;
report.why = kMissing;
return report;
}
} // namespace maj0sted::editor

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@@ -76,8 +76,16 @@ state_serializer::deserialize_begin( std::string const &Scenariofile ) {
}
scene::Groups.create();
if( false == state->input.ok() )
throw invalid_scenery_exception();
if( false == state->input.ok() ) {
if( false == Global.editor_startup ) {
throw invalid_scenery_exception();
}
// the editor is allowed to work on ground that has no scenery file yet: starting with -editor,
// or beginning a new map, names a file which will only exist once it gets saved. an unreadable
// scenery means an empty world here, not a failed load
WriteLog( "Scenery \"" + Scenariofile + "\" not found, the editor starts on empty ground" );
state->blank = true;
}
// prepare deserialization function table
// since all methods use the same objects, we can have simple, hard-coded binds or lambdas for the task
@@ -164,6 +172,7 @@ state_serializer::deserialize_continue(std::shared_ptr<deserializer_state> state
if( true == Global.file_binary_terrain
&& false == state->scratchpad.binary.terrain
&& false == state->blank
&& state->scenariofile != "$.scn" ) {
// if we didn't find usable binary version of the scenario files, create them now for future use
// as long as the scenario file wasn't rainsted-created base file override

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@@ -16,6 +16,8 @@ namespace simulation {
struct deserializer_state {
std::string scenariofile;
// the named scenery has no file on disk: the world is empty, so there's nothing to compile to SBT
bool blank{ false };
cParser input;
scene::scratch_data scratchpad;
using deserializefunctionbind = std::function<void()>;