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avoid gcc warning in uilayer.cpp
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@@ -534,5 +534,5 @@ void ui_layer::render_background()
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start_position = ImVec2((display_size.x - image_size.x) / 2, (display_size.y - image_size.y) / 2);
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end_position = ImVec2(image_size.x + start_position.x, image_size.y + start_position.y);
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// The image is flipped upside-down, we'll use the UV parameters to draw it from bottom up to un-flip it.
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ImGui::GetBackgroundDrawList()->AddImage((ImTextureID)tex.id, start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
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ImGui::GetBackgroundDrawList()->AddImage((ImTextureID)((size_t)tex.id), start_position, end_position, ImVec2(0, 1), ImVec2(1, 0));
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}
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