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flush after screen texture upload
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@@ -44,9 +44,11 @@ void render_task::run() {
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// build texture
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::glTexImage2D(
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GL_TEXTURE_2D, 0,
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GL_RGBA8,
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GL_RGB8,
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PyInt_AsLong( outputwidth ), PyInt_AsLong( outputheight ), 0,
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GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLubyte const *>( PyString_AsString( output ) ) );
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glFlush();
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}
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Py_DECREF( outputheight );
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Py_DECREF( outputwidth );
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