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fix(editor): guard the places where the editor could crash outright
Found with an address and undefined behaviour sanitizer build, random monkey sessions on the test sceneries and broken inputs: - A deleted model left its pointer in the pick list of the renderer, the bound node of the panels, the bindings of the infrastructure and the selection: the next pick or panel frame read freed memory. The renderer forgets it, and one erase_model does the cleaning for all the places which deleted a model by hand. - The plan band of a route read the vertex before the first one in the frame a drag was let go. - A scenery which can't be opened goes back to the launcher with the reason in the log, a track of an unknown type or a tributary loads as a normal track or a river with a message, and a spline with no finite length or step gets a sane number of segments. - Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a vector of 1e30, a diverging track part of 5 km, a curve threshold of 0, a zero history size, radius norms below zero) are refused or clamped, where they made the geometry run away or divide by zero. - Folders which can't be read and file names which aren't valid in the locale no longer throw out of the scans of sceneries, textures, sweeps, roads and signal plates; the scans skip them. - The launcher: Ctrl+Del with no trainset selected, a dropped vehicle whose skin is gone and a text with a percent sign. - A terrain mesh made for another resolution of its chunk isn't put into the chunk, and a slot is reused only for a mesh of the same size. - Vehicles on a track changed by the editor are moved over a copy of the list they leave. - The table of the keyboard shortcuts gives its stretched column a weight, else ImGui divides 0 by 0 in the first frame of the window.
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@@ -347,6 +347,8 @@ void editor_mode::render_straights_ui()
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for (int i = 0; i < static_cast<int>(state.found.size()); ++i)
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{
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auto const &line{state.found[i]};
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if (line.tracks.empty())
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continue;
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if (state.filter[0] != '\0' && std::none_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Track) { return Track->name().find(state.filter) != std::string::npos; }))
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continue;
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auto const label{std::to_string(i + 1) + ". " + describe(line) + "##straight" + std::to_string(i)};
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@@ -562,6 +564,14 @@ void editor_mode::straights_apply(std::vector<editor_track::straight> const &Lin
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{
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auto &state{m_straights};
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state.status.clear();
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auto const finite = [](glm::dvec3 const &Point) { return std::isfinite(Point.x) && std::isfinite(Point.y) && std::isfinite(Point.z); };
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if (std::any_of(Ends.begin(), Ends.end(), [&](std::pair<glm::dvec3, glm::dvec3> const &End) {
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return false == finite(End.first) || false == finite(End.second) || false == (glm::distance(End.first, End.second) >= 0.1 && glm::distance(End.first, End.second) <= 100000.0);
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}))
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{
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state.status = STR_C("The ends have to be numbers, from 0.1 m to 100 km apart");
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return;
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}
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auto const tracks{editor_track::straight_affected(Lines)};
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if (false == tracks_editable(tracks, state.status))
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return;
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