17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-26 02:12:27 +01:00
maj00r 4512ed4e0b fix(editor): guard the places where the editor could crash outright
Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
2026-10-21 08:42:29 +02:00
2026-10-15 17:56:41 +02:00
2017-10-28 19:21:37 +02:00
2025-11-16 19:00:38 +01:00
2025-09-19 17:53:46 +02:00
2015-04-03 21:58:35 +08:00
2026-04-01 20:10:33 +02:00
2026-08-19 14:50:28 +02:00
2026-05-11 18:21:12 +02:00
2025-09-09 16:46:12 +02:00
2026-02-25 08:30:20 +01:00
2025-03-09 15:36:11 +01:00
2021-02-13 18:32:19 +01:00
2019-07-09 22:09:37 +02:00

Repo banner

MaSzyna - Railway vehicle simulator

Website · Report an issue · Community Discord · MaSzyna on Steam · MaSzyna on Epic Games Store

Discord Github Actions Quality gate Sonar cloud violations License: MPL 2.0 Last commit Open issues Pull requests GitHub stars GitHub forks C++ Windows Linux OpenGL

MaSzyna executable source code is licensed under the MPL 2.0 and comes with a large pack of free assets under a custom license.

Table of Contents

Getting Started

MaSzyna compiles and runs natively on Linux and Windows. Other platforms are not tested.

Heads-up
Our dev team is small; we keep improving the build process, but issues may still occur. If you get stuck, please ask on the official Discord server.

Prerequisites

For runtime requirements see Minimum Requirements.

1) Software (oldest tested in parentheses)

  • CMake (3.0)

  • make

  • A C++ compiler with C++20 support:

    • Windows: Visual Studio 2022

    • Linux: GCC (12.3.1)

Note: MinGW is currently not supported.

2) Libraries (oldest tested in parentheses)

3) Graphics API

  • OpenGL 3.0 or newer
  • DirectX 12 via NVRHI (optional, Windows only, for Better Renderer)

CMake flags

Flag Meaning
-DCMAKE_BUILD_TYPE=Debug Debug build
-DCMAKE_BUILD_TYPE=Release Release build
-DCMAKE_BUILD_TYPE=RelWithDebInfo Release build with debug symbols
-DWITH_BETTER_RENDERER=ON/OFF Enable/disable NVRHI-based renderer
-DPython3_ROOT_DIR=<path> Root of the Python 3.14 install on Windows (python.exe, Lib, DLLs) for embed/copy steps; on Linux, optional if CMake picks the wrong interpreter

Linux note: WITH_BETTER_RENDERER uses DirectX 12 through NVRHI and is not supported on Linux.

Windows

Install Python 3.14 x64 from python.org and include the optional Python native development feature (headers and .lib for embedding). Pass -DPython3_ROOT_DIR="C:\Path\To\Python314" on the cmake line when you want the layout under that directory used for embedding and for copying Lib / DLLs next to the executable.

AppVeyor CI builds with the worker image’s preinstalled Python at C:/Python314-x64 (see appveyor.yml: -DPython3_ROOT_DIR=...).

# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git

cd maszyna

# Init vcpkg
call setup.bat

# Create directory for CMake build files
mkdir build
cd build

# Generate CMake project (replace %CONFIG% with Debug/Release/RelWithDebInfo)
cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=%CONFIG%

# Build (replace %CONFIG% accordingly)
cmake --build . --config %CONFIG% --parallel

Linux

# Install dependencies (Fedora/RHEL family)
sudo dnf install -y \
  @development-tools \
  cmake \
  mesa-libGL-devel \
  glew-devel \
  glfw-devel \
  python3.14-devel \
  libpng-devel \
  openal-soft-devel \
  luajit-devel \
  libserialport-devel \
  libsndfile-devel \
  gcc \
  g++ \
  wayland-devel \
  wayland-protocols-devel \
  libxkbcommon-devel

# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git

cd maszyna

# Create directory for CMake build files
mkdir build
cd build

# Generate Makefiles (NVRHI is not supported on Linux)
cmake .. -DWITH_BETTER_RENDERER=OFF

# Compile using all cores
make -j"$(nproc)"

Tip (Ubuntu/Debian): Package names differ; install equivalent build-essential, libgl1-mesa-dev, libglew-dev, libglfw3-dev, python3.14-dev, libpng-dev, libopenal-dev, libluajit-5.1-dev, libserialport-dev, libsndfile1-dev, and Wayland/X11 dev packages as needed.

Installing

There is no make install yet. Copy the built executable to your MaSzyna installation manually.

  • Output directory: ./bin

  • File name format: eu07_YYYY-MM-DD_<commit>[_d]

    • YYYY-MM-DD – build date

    • <commit> – short commit hash

    • _d – present in Debug builds

If you already have the MaSzyna assets, copy the executable to the install dir. Assets can be downloaded from eu07.pl.

Rainsted on Linux

If Rainsted (a third‑party starter) fails to detect the executable under Linux, you can create a small wrapper script named eu07.exe:

#!/bin/sh
./eu07 "$1" "$2" "$3" "$4" "$5"

If detection still fails, padding the file (with comments) up to ~1 MB may help.

Known Issues

  • GLFW linking – On some systems you must provide the GLFW library path explicitly with -DGLFW3_LIBRARIES.

  • X11/Wayland linking order – Linking order of X11 and related libs can matter.

  • NVRHI on Linux – The NVRHI/"Better Renderer" path targets DirectX 12 and is currently unsupported on Linux.

Support

Minimum requirements

  • OS: Windows 10 64-bit
  • Processor: 2 core at least 2 GHz (e.g. Intel Core i3-2100 / AMD Athlon II X2)
  • RAM: 6 GB RAM
  • Graphics Card: supporting OpenGL 3.3 with at least 1GB VRAM
  • 150 GB of free disk space
  • Sound card supporting OpenAL with stereo
  • Optional COM ports for custom control panel setups.

License

Languages
C++ 63.6%
C 34%
HLSL 1.4%
GLSL 0.6%
CMake 0.3%
Other 0.1%