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fix(editor): guard the places where the editor could crash outright
Found with an address and undefined behaviour sanitizer build, random monkey sessions on the test sceneries and broken inputs: - A deleted model left its pointer in the pick list of the renderer, the bound node of the panels, the bindings of the infrastructure and the selection: the next pick or panel frame read freed memory. The renderer forgets it, and one erase_model does the cleaning for all the places which deleted a model by hand. - The plan band of a route read the vertex before the first one in the frame a drag was let go. - A scenery which can't be opened goes back to the launcher with the reason in the log, a track of an unknown type or a tributary loads as a normal track or a river with a message, and a spline with no finite length or step gets a sane number of segments. - Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a vector of 1e30, a diverging track part of 5 km, a curve threshold of 0, a zero history size, radius norms below zero) are refused or clamped, where they made the geometry run away or divide by zero. - Folders which can't be read and file names which aren't valid in the locale no longer throw out of the scans of sceneries, textures, sweeps, roads and signal plates; the scans skip them. - The launcher: Ctrl+Del with no trainset selected, a dropped vehicle whose skin is gone and a text with a percent sign. - A terrain mesh made for another resolution of its chunk isn't put into the chunk, and a slot is reused only for a mesh of the same size. - Vehicles on a track changed by the editor are moved over a copy of the list they leave. - The table of the keyboard shortcuts gives its stretched column a weight, else ImGui divides 0 by 0 in the first frame of the window.
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@@ -2069,11 +2069,20 @@ std::vector<std::string> const &editor_road::materials()
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{
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if (error || false == file->is_regular_file(error))
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continue;
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auto extension{file->path().extension().string()};
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std::string extension;
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std::string name;
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try
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{
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extension = file->path().extension().string();
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name = file->path().stem().string();
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}
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catch (std::exception const &)
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{
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continue;
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}
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std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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if (extension != ".mat" && extension != ".dds" && extension != ".tga" && extension != ".png" && extension != ".bmp" && extension != ".jpg" && extension != ".ktx" && extension != ".tex")
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continue;
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auto name{file->path().stem().string()};
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std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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// names with spaces can't be put in a scenery file
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if (name.empty() || name.find(' ') != std::string::npos)
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