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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 01:30:16 +01:00

fix(editor): guard the places where the editor could crash outright

Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
This commit is contained in:
maj00r
2026-10-21 08:42:29 +02:00
parent 9696b5f795
commit 4512ed4e0b
36 changed files with 311 additions and 111 deletions

View File

@@ -2069,11 +2069,20 @@ std::vector<std::string> const &editor_road::materials()
{
if (error || false == file->is_regular_file(error))
continue;
auto extension{file->path().extension().string()};
std::string extension;
std::string name;
try
{
extension = file->path().extension().string();
name = file->path().stem().string();
}
catch (std::exception const &)
{
continue;
}
std::transform(extension.begin(), extension.end(), extension.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
if (extension != ".mat" && extension != ".dds" && extension != ".tga" && extension != ".png" && extension != ".bmp" && extension != ".jpg" && extension != ".ktx" && extension != ".tex")
continue;
auto name{file->path().stem().string()};
std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
// names with spaces can't be put in a scenery file
if (name.empty() || name.find(' ') != std::string::npos)