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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-02 23:16:22 +01:00

fix(editor): guard the places where the editor could crash outright

Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
This commit is contained in:
maj00r
2026-10-21 08:42:29 +02:00
parent 9696b5f795
commit 4512ed4e0b
36 changed files with 311 additions and 111 deletions

View File

@@ -260,6 +260,7 @@ void terrain_streamer::worker()
}
case job::kind::mesh:
{
done.cells = task.data->cells;
auto const &neighbours{task.neighbours};
heightmap::build_mesh(*task.data, task.stride, task.origin,
[&neighbours](double const X, double const Z, double &Height) {
@@ -332,7 +333,7 @@ void terrain_streamer::process(result &Result)
break;
auto &chunk{*lookup->second};
chunk.m_building = false;
if (Result.version < chunk.m_builtversion)
if (Result.version < chunk.m_builtversion || Result.cells != chunk.cells())
break;
upload(chunk, Result.mesh, Result.stride);
chunk.m_builtversion = Result.version;
@@ -386,7 +387,9 @@ void terrain_streamer::upload(editor_terrain &Chunk, heightmap::mesh &Mesh, int
gfx::userdata_array nouserdata;
// the mesh goes to a geometry slot made for its grid; a slot of the same kind is refilled in place
auto fits = [&](geometry_slot const &Slot) { return Slot.cells == cells && Slot.stride == Stride; };
auto fits = [&](geometry_slot const &Slot) {
return Slot.cells == cells && Slot.stride == Stride && GfxRenderer->Indices(Slot.geometry).size() == Mesh.indices.size() && GfxRenderer->Vertices(Slot.geometry).size() == Mesh.vertices.size();
};
if (Chunk.m_slot < 0 || false == fits(m_slots[Chunk.m_slot]))
{
if (Chunk.m_slot >= 0)