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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-31 20:29:04 +01:00

fix(editor): guard the places where the editor could crash outright

Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
This commit is contained in:
maj00r
2026-10-21 08:42:29 +02:00
parent 9696b5f795
commit 4512ed4e0b
36 changed files with 311 additions and 111 deletions

View File

@@ -23,7 +23,7 @@ bool ui::scenerylist_panel::on_key(int key, int action)
if (it == keyboard.keytonamemap.end())
return false;
if (Global.ctrlState && it->second == "delete")
if (Global.ctrlState && it->second == "delete" && selected_trainset != nullptr)
purge_selected_trainset();
return true;
@@ -117,7 +117,7 @@ void ui::scenerylist_panel::draw_launch_box()
{
ImGui::NextColumn();
ImGui::TextWrapped(selected_trainset->description.c_str());
ImGui::TextWrapped("%s", selected_trainset->description.c_str());
ImGui::Checkbox(STR_C("Trainset turned around"), &selected_trainset->reversed);
if (ImGui::IsItemHovered())
@@ -283,7 +283,8 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
draw_droptarget(trainset, position++);
ImGui::SameLine(15.0f);
for (auto &dyn_desc : trainset.vehicles) {
for (std::size_t index = 0; index < trainset.vehicles.size(); ++index) {
auto &dyn_desc = trainset.vehicles[index];
deferred_image *mini = nullptr;
if (dyn_desc.skin && dyn_desc.skin->mini.get() != deferred_image::invalid_id)
@@ -345,16 +346,19 @@ void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int positio
if (payload) {
skin_set *ptr = *reinterpret_cast<skin_set **>(payload->Data);
std::shared_ptr<skin_set> skin;
for (auto &s : ptr->vehicle.lock()->matching_skinsets)
if (s.get() == ptr)
skin = s;
if (auto const vehicle = ptr->vehicle.lock())
for (auto &s : vehicle->matching_skinsets)
if (s.get() == ptr)
skin = s;
trainset.vehicles.emplace(trainset.vehicles.begin() + position);
dynamic_desc &desc = trainset.vehicles[position];
if (skin) {
trainset.vehicles.emplace(trainset.vehicles.begin() + position);
dynamic_desc &desc = trainset.vehicles[position];
desc.name = skin->skin + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
desc.vehicle = skin->vehicle.lock();
desc.skin = skin;
desc.name = skin->skin + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
desc.vehicle = skin->vehicle.lock();
desc.skin = skin;
}
}
payload = ImGui::AcceptDragDropPayload("vehicle_set");
@@ -368,7 +372,7 @@ void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int positio
if (moved->position < position)
offset = -1;
} else {
desc_copy.name = desc_copy.skin->skin + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
desc_copy.name = (desc_copy.skin ? desc_copy.skin->skin : desc_copy.name) + "_" + std::to_string((int)LocalRandom(0.0, 10000000.0));
}
trainset.vehicles.insert(trainset.vehicles.begin() + position + offset, desc_copy);