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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-31 22:49:05 +01:00

fix(editor): guard the places where the editor could crash outright

Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:

- A deleted model left its pointer in the pick list of the renderer, the
  bound node of the panels, the bindings of the infrastructure and the
  selection: the next pick or panel frame read freed memory. The renderer
  forgets it, and one erase_model does the cleaning for all the places
  which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
  frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
  reason in the log, a track of an unknown type or a tributary loads as
  a normal track or a river with a message, and a spline with no finite
  length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
  vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
  a zero history size, radius norms below zero) are refused or clamped,
  where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
  locale no longer throw out of the scans of sceneries, textures, sweeps,
  roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
  whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
  the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
  list they leave.
- The table of the keyboard shortcuts gives its stretched column a
  weight, else ImGui divides 0 by 0 in the first frame of the window.
This commit is contained in:
maj00r
2026-10-21 08:42:29 +02:00
parent 9696b5f795
commit 4512ed4e0b
36 changed files with 311 additions and 111 deletions

View File

@@ -121,6 +121,11 @@ bool TSegment::Init(glm::dvec3 &NewPoint1, glm::dvec3 NewCPointOut, glm::dvec3 N
else {
fLength = glm::length(Point1 - Point2);
}
if( false == std::isfinite( fLength ) ) {
ErrorLog( "Bad track: spline \"" + pOwner->name() + "\" with no finite length (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
fLength = 0.01;
}
if (fLength <= 0) {
ErrorLog( "Bad track: zero length spline \"" + pOwner->name() + "\" (location: " + to_string( glm::dvec3{ Point1 } ) + ")" );
@@ -129,7 +134,7 @@ bool TSegment::Init(glm::dvec3 &NewPoint1, glm::dvec3 NewCPointOut, glm::dvec3 N
fStoop = std::atan2(Point2.y - Point1.y, fLength); // pochylenie toru prostego, żeby nie liczyć wielokrotnie
fStep = fNewStep;
fStep = ( fNewStep > 0.0 && std::isfinite( fNewStep ) ) ? fNewStep : fLength;
// NOTE: optionally replace this part with the commented version, after solving geometry issues with double switches
if( pOwner->eType == tt_Switch
&& fStep * (3.0 * Global.SplineFidelity) > fLength ) {
@@ -137,7 +142,7 @@ bool TSegment::Init(glm::dvec3 &NewPoint1, glm::dvec3 NewCPointOut, glm::dvec3 N
fStep = fLength / ( 3.0 * Global.SplineFidelity );
}
// iSegCount = static_cast<int>( std::ceil( fLength / fStep ) ); // potrzebne do VBO
iSegCount = pOwner->eType == tt_Switch ? static_cast<int>(6 * Global.SplineFidelity) : static_cast<int>(std::ceil(fLength / fStep)); // potrzebne do VBO
iSegCount = pOwner->eType == tt_Switch ? static_cast<int>(6 * Global.SplineFidelity) : static_cast<int>(std::clamp(std::ceil(fLength / fStep), 1.0, 100000.0)); // potrzebne do VBO
fStep = fLength / iSegCount; // update step to equalize size of individual pieces