map rendering improvements

This commit is contained in:
milek7
2019-02-19 01:34:55 +01:00
parent e607dae38e
commit 48afd2f62f
4 changed files with 10 additions and 5 deletions

View File

@@ -535,4 +535,9 @@ void TSegment::render_lines(std::vector<gfx::basic_vertex> &out, float quality)
previous = glm::vec3(FastGetPoint(x));
out.push_back(gfx::basic_vertex(previous, glm::vec3(0.0f), glm::vec2(0.0f)));
}
out.push_back(gfx::basic_vertex(previous, glm::vec3(0.0f), glm::vec2(0.0f)));
previous = glm::vec3(FastGetPoint(1.0));
out.push_back(gfx::basic_vertex(previous, glm::vec3(0.0f), glm::vec2(0.0f)));
}

View File

@@ -1137,12 +1137,12 @@ void TTrack::create_map_geometry(std::vector<gfx::basic_vertex> &Bank)
{
case tt_Normal:
case tt_Table:
Segment->render_lines(Bank, 1.0f);
Segment->render_lines(Bank, 0.5f);
break;
case tt_Switch:
case tt_Cross:
SwitchExtension->Segments[0]->render_lines(Bank, 1.0f);
SwitchExtension->Segments[1]->render_lines(Bank, 1.0f);
SwitchExtension->Segments[0]->render_lines(Bank, 0.5f);
SwitchExtension->Segments[1]->render_lines(Bank, 0.5f);
break;
default:
break;

View File

@@ -32,7 +32,7 @@ lua::~lua()
void lua::interpret(std::string file)
{
if (luaL_dofile(state, file.c_str())) {
char *str = lua_tostring(state, -1);
const char *str = lua_tostring(state, -1);
ErrorLog(std::string(str), logtype::lua);
}
}

View File

@@ -232,7 +232,7 @@ void ui::map_panel::render_contents()
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 0.01f / zoom);
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 15.0f);
for (auto launcher : launchers) {
command_relay relay;