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map rendering improvements

This commit is contained in:
milek7
2019-02-19 01:34:55 +01:00
parent e607dae38e
commit 48afd2f62f
4 changed files with 10 additions and 5 deletions

View File

@@ -232,7 +232,7 @@ void ui::map_panel::render_contents()
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 0.01f / zoom);
std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 15.0f);
for (auto launcher : launchers) {
command_relay relay;