mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
more pruning, remove texture units from geometrybank and remove dl
geometrybank
This commit is contained in:
@@ -100,9 +100,9 @@ geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &
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// draws geometry stored in specified chunk
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void
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geometry_bank::draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
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geometry_bank::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
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// template method implementation
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draw_( Geometry, Units, Streams );
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draw_( Geometry, Streams );
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}
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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@@ -145,7 +145,7 @@ opengl_vbogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
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// draw() subclass details
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void
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opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
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opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
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if( m_buffer == 0 ) {
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// if there's no buffer, we'll have to make one
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@@ -206,6 +206,7 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream
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m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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m_vao->unbind();
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}
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// actual draw procedure starts here
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@@ -249,75 +250,6 @@ opengl_vbogeometrybank::delete_buffer() {
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}
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}
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// opengl display list based variant of the geometry bank
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// create() subclass details
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void
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opengl_dlgeometrybank::create_( gfx::geometry_handle const &Geometry ) {
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m_chunkrecords.emplace_back( chunk_record() );
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}
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// replace() subclass details
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void
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opengl_dlgeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
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delete_list( Geometry );
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}
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// draw() subclass details
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void
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opengl_dlgeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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if( chunkrecord.streams != Streams ) {
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delete_list( Geometry );
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}
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if( chunkrecord.list == 0 ) {
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// we don't have a list ready, so compile one
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chunkrecord.streams = Streams;
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chunkrecord.list = ::glGenLists( 1 );
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auto const &chunk = gfx::geometry_bank::chunk( Geometry );
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::glNewList( chunkrecord.list, GL_COMPILE );
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::glBegin( chunk.type );
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for( auto const &vertex : chunk.vertices ) {
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if( Streams & gfx::stream::normal ) { ::glNormal3fv( glm::value_ptr( vertex.normal ) ); }
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else if( Streams & gfx::stream::color ) { ::glColor3fv( glm::value_ptr( vertex.normal ) ); }
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if( Streams & gfx::stream::texture ) { for( auto unit : Units.texture ) { ::glMultiTexCoord2fv( unit, glm::value_ptr( vertex.texture ) ); } }
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if( Streams & gfx::stream::position ) { ::glVertex3fv( glm::value_ptr( vertex.position ) ); }
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}
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::glEnd();
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::glEndList();
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}
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// with the list done we can just play it
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::glCallList( chunkrecord.list );
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}
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// release () subclass details
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void
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opengl_dlgeometrybank::release_() {
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for( auto &chunkrecord : m_chunkrecords ) {
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if( chunkrecord.list != 0 ) {
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::glDeleteLists( chunkrecord.list, 1 );
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chunkrecord.list = 0;
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}
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chunkrecord.streams = gfx::stream::none;
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}
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}
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void
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opengl_dlgeometrybank::delete_list( gfx::geometry_handle const &Geometry ) {
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// NOTE: given it's our own internal method we trust it to be called with valid parameters
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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if( chunkrecord.list != 0 ) {
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::glDeleteLists( chunkrecord.list, 1 );
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chunkrecord.list = 0;
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}
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chunkrecord.streams = gfx::stream::none;
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}
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// geometry bank manager, holds collection of geometry banks
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// performs a resource sweep
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@@ -368,7 +300,7 @@ geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int c
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auto &bankrecord = bank( Geometry );
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bankrecord.second = m_garbagecollector.timestamp();
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bankrecord.first->draw( Geometry, m_units, Streams );
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bankrecord.first->draw( Geometry, Streams );
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}
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// provides direct access to vertex data of specfied chunk
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@@ -46,12 +46,6 @@ enum stream {
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unsigned int const basic_streams { stream::position | stream::normal | stream::texture };
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unsigned int const color_streams { stream::position | stream::color | stream::texture };
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struct stream_units {
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std::vector<GLint> texture { GL_TEXTURE0 }; // unit associated with main texture data stream. TODO: allow multiple units per stream
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};
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typedef std::vector<basic_vertex> vertex_array;
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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@@ -106,11 +100,11 @@ public:
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append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry );
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// draws geometry stored in specified chunk
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void
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draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams = basic_streams );
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draw( gfx::geometry_handle const &Geometry, unsigned int const Streams = basic_streams );
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// draws geometry stored in supplied list of chunks
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template <typename Iterator_>
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void
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draw( Iterator_ First, Iterator_ Last, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) { while( First != Last ) { draw( *First, Units, Streams ); ++First; } }
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draw( Iterator_ First, Iterator_ Last, unsigned int const Streams = basic_streams ) { while( First != Last ) { draw( *First, Streams ); ++First; } }
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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void
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release();
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@@ -152,7 +146,7 @@ private:
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// replace() subclass details
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virtual void replace_( gfx::geometry_handle const &Geometry ) = 0;
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// draw() subclass details
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virtual void draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) = 0;
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virtual void draw_( gfx::geometry_handle const &Geometry, unsigned int const Streams ) = 0;
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// resource release subclass details
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virtual void release_() = 0;
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};
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@@ -191,7 +185,7 @@ private:
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replace_( gfx::geometry_handle const &Geometry );
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// draw() subclass details
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void
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draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams );
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draw_( gfx::geometry_handle const &Geometry, unsigned int const Streams );
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// release() subclass details
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void
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release_();
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@@ -206,48 +200,6 @@ private:
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};
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// opengl display list based variant of the geometry bank
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class opengl_dlgeometrybank : public geometry_bank {
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public:
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// constructors:
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opengl_dlgeometrybank() = default;
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// destructor:
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~opengl_dlgeometrybank() {
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for( auto &chunkrecord : m_chunkrecords ) {
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::glDeleteLists( chunkrecord.list, 1 ); } }
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private:
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// types:
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struct chunk_record {
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GLuint list { 0 }; // display list associated with the chunk
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unsigned int streams { 0 }; // stream combination used to generate the display list
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};
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typedef std::vector<chunk_record> chunkrecord_sequence;
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// methods:
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// create() subclass details
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void
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create_( gfx::geometry_handle const &Geometry );
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// replace() subclass details
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void
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replace_( gfx::geometry_handle const &Geometry );
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// draw() subclass details
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void
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draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams );
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// release () subclass details
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void
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release_();
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void
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delete_list( gfx::geometry_handle const &Geometry );
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// members:
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chunkrecord_sequence m_chunkrecords; // helper data for all stored geometry chunks, in matching order
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};
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// geometry bank manager, holds collection of geometry banks
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typedef geometry_handle geometrybank_handle;
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@@ -282,9 +234,6 @@ public:
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// provides direct access to vertex data of specfied chunk
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gfx::vertex_array const &
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vertices( gfx::geometry_handle const &Geometry ) const;
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// sets target texture unit for the texture data stream
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gfx::stream_units &
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units() { return m_units; }
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private:
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// types:
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@@ -297,7 +246,6 @@ private:
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// members:
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geometrybanktimepointpair_sequence m_geometrybanks;
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garbage_collector<geometrybanktimepointpair_sequence> m_garbagecollector { m_geometrybanks, 60, 120, "geometry buffer" };
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gfx::stream_units m_units;
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// methods
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inline
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@@ -100,10 +100,6 @@ opengl_renderer::Init( GLFWwindow *Window ) {
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glFrontFace( GL_CCW );
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glEnable( GL_CULL_FACE );
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m_geometry.units().texture = (
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Global.BasicRenderer ?
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std::vector<GLint>{ m_diffusetextureunit } :
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std::vector<GLint>{ m_normaltextureunit, m_diffusetextureunit } );
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m_textures.assign_units( m_helpertextureunit, m_shadowtextureunit, m_normaltextureunit, m_diffusetextureunit ); // TODO: add reflections unit
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UILayer.set_unit( m_diffusetextureunit );
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select_unit( m_diffusetextureunit );
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@@ -143,13 +143,14 @@ void CSkyDome::Render() {
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::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
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::glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof( unsigned short ), m_indices.data(), GL_STATIC_DRAW );
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// NOTE: vertex and index source data is superfluous past this point, but, eh
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m_vao->unbind();
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}
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m_shader->bind();
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m_shader->copy_gl_mvp();
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m_vao->bind();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer);
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glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
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}
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