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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 20:59:19 +02:00

more pruning, remove texture units from geometrybank and remove dl

geometrybank
This commit is contained in:
milek7
2018-06-25 13:31:58 +02:00
parent d8b3ddba8c
commit 48f2265c34
4 changed files with 11 additions and 134 deletions

View File

@@ -100,9 +100,9 @@ geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &
// draws geometry stored in specified chunk
void
geometry_bank::draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
geometry_bank::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
// template method implementation
draw_( Geometry, Units, Streams );
draw_( Geometry, Streams );
}
// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
@@ -145,7 +145,7 @@ opengl_vbogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
// draw() subclass details
void
opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
if( m_buffer == 0 ) {
// if there's no buffer, we'll have to make one
@@ -206,6 +206,7 @@ opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream
m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_vao->unbind();
}
// actual draw procedure starts here
@@ -249,75 +250,6 @@ opengl_vbogeometrybank::delete_buffer() {
}
}
// opengl display list based variant of the geometry bank
// create() subclass details
void
opengl_dlgeometrybank::create_( gfx::geometry_handle const &Geometry ) {
m_chunkrecords.emplace_back( chunk_record() );
}
// replace() subclass details
void
opengl_dlgeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
delete_list( Geometry );
}
// draw() subclass details
void
opengl_dlgeometrybank::draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
if( chunkrecord.streams != Streams ) {
delete_list( Geometry );
}
if( chunkrecord.list == 0 ) {
// we don't have a list ready, so compile one
chunkrecord.streams = Streams;
chunkrecord.list = ::glGenLists( 1 );
auto const &chunk = gfx::geometry_bank::chunk( Geometry );
::glNewList( chunkrecord.list, GL_COMPILE );
::glBegin( chunk.type );
for( auto const &vertex : chunk.vertices ) {
if( Streams & gfx::stream::normal ) { ::glNormal3fv( glm::value_ptr( vertex.normal ) ); }
else if( Streams & gfx::stream::color ) { ::glColor3fv( glm::value_ptr( vertex.normal ) ); }
if( Streams & gfx::stream::texture ) { for( auto unit : Units.texture ) { ::glMultiTexCoord2fv( unit, glm::value_ptr( vertex.texture ) ); } }
if( Streams & gfx::stream::position ) { ::glVertex3fv( glm::value_ptr( vertex.position ) ); }
}
::glEnd();
::glEndList();
}
// with the list done we can just play it
::glCallList( chunkrecord.list );
}
// release () subclass details
void
opengl_dlgeometrybank::release_() {
for( auto &chunkrecord : m_chunkrecords ) {
if( chunkrecord.list != 0 ) {
::glDeleteLists( chunkrecord.list, 1 );
chunkrecord.list = 0;
}
chunkrecord.streams = gfx::stream::none;
}
}
void
opengl_dlgeometrybank::delete_list( gfx::geometry_handle const &Geometry ) {
// NOTE: given it's our own internal method we trust it to be called with valid parameters
auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
if( chunkrecord.list != 0 ) {
::glDeleteLists( chunkrecord.list, 1 );
chunkrecord.list = 0;
}
chunkrecord.streams = gfx::stream::none;
}
// geometry bank manager, holds collection of geometry banks
// performs a resource sweep
@@ -368,7 +300,7 @@ geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int c
auto &bankrecord = bank( Geometry );
bankrecord.second = m_garbagecollector.timestamp();
bankrecord.first->draw( Geometry, m_units, Streams );
bankrecord.first->draw( Geometry, Streams );
}
// provides direct access to vertex data of specfied chunk