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Use texture id casting recommended by ImGui wiki
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@@ -202,7 +202,7 @@ void scenarioloader_ui::render_()
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// Gradient at the lower half of the screen
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if (!Global.NvRenderer)
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{
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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const ImTextureID tex = (ImTextureID)(intptr_t)m_gradient_overlay_tex; // See https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples#example-for-opengl-users
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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}
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