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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
power grid debug panel
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@@ -528,7 +528,7 @@ glm::vec3
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TTraction::wire_color() const {
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glm::vec3 color;
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if( false == DebugModeFlag ) {
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if( false == DebugTractionFlag ) {
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switch( Material ) { // Ra: kolory podzieliłem przez 2, bo po zmianie ambient za jasne były
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// trzeba uwzględnić kierunek świecenia Słońca - tylko ze Słońcem widać kolor
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case 1: {
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@@ -15,6 +15,8 @@ http://mozilla.org/MPL/2.0/.
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class TTractionPowerSource : public scene::basic_node {
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friend class debug_panel;
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public:
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// constructor
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TTractionPowerSource( scene::node_data const &Nodedata );
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@@ -16,6 +16,7 @@ http://mozilla.org/MPL/2.0/.
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#include "simulationtime.h"
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#include "Timer.h"
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#include "Event.h"
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#include "TractionPower.h"
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#include "Camera.h"
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#include "mtable.h"
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#include "Train.h"
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@@ -476,6 +477,7 @@ debug_panel::update() {
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m_scantablelines.clear();
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m_scenariolines.clear();
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m_eventqueuelines.clear();
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m_powergridlines.clear();
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m_cameralines.clear();
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m_rendererlines.clear();
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@@ -485,6 +487,7 @@ debug_panel::update() {
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update_section_scantable( m_scantablelines );
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update_section_scenario( m_scenariolines );
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update_section_eventqueue( m_eventqueuelines );
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update_section_powergrid( m_powergridlines );
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update_section_camera( m_cameralines );
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update_section_renderer( m_rendererlines );
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}
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@@ -526,6 +529,10 @@ debug_panel::render() {
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// event queue filter
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ImGui::Checkbox( "By This Vehicle Only", &m_eventqueueactivevehicleonly );
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}
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if( true == render_section( "Power Grid", m_powergridlines ) ) {
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// traction state debug
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ImGui::Checkbox( "Debug Traction", &DebugTractionFlag );
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}
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render_section( "Camera", m_cameralines );
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render_section( "Gfx Renderer", m_rendererlines );
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// toggles
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@@ -984,6 +991,46 @@ debug_panel::update_section_eventqueue( std::vector<text_line> &Output ) {
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}
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}
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void
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debug_panel::update_section_powergrid( std::vector<text_line> &Output ) {
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auto const lowpowercolor { glm::vec4( 164.0f / 255.0f, 132.0f / 255.0f, 84.0f / 255.0f, 1.f ) };
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auto const nopowercolor { glm::vec4( 164.0f / 255.0f, 84.0f / 255.0f, 84.0f / 255.0f, 1.f ) };
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Output.emplace_back( "Name: Output: Timeout:", Global.UITextColor );
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std::string textline;
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for( auto const *powerstation : simulation::Powergrid.sequence() ) {
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if( true == powerstation->bSection ) { continue; }
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auto const name { (
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powerstation->m_name.empty() ?
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"(unnamed)" :
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powerstation->m_name )
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+ " " };
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textline =
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name.substr( 0, 20 )
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+ " " + to_string( powerstation->OutputVoltage, 0, 5 )
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+ " " + to_string( powerstation->FuseTimer, 1, 12 )
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+ ( powerstation->FuseCounter == 0 ?
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"" :
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" (x" + to_string( powerstation->FuseCounter ) + ")" );
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Output.emplace_back(
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textline,
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( ( powerstation->FastFuse || powerstation->SlowFuse ) ? nopowercolor :
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powerstation->OutputVoltage < ( 0.8 * powerstation->NominalVoltage ) ? lowpowercolor :
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Global.UITextColor ) );
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}
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if( Output.size() == 1 ) {
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Output.front().data = "(no power stations)";
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}
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}
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void
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debug_panel::update_section_camera( std::vector<text_line> &Output ) {
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@@ -87,6 +87,7 @@ private:
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void update_section_scantable( std::vector<text_line> &Output );
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void update_section_scenario( std::vector<text_line> &Output );
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void update_section_eventqueue( std::vector<text_line> &Output );
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void update_section_powergrid( std::vector<text_line> &Output );
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void update_section_camera( std::vector<text_line> &Output );
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void update_section_renderer( std::vector<text_line> &Output );
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// section update helpers
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@@ -105,6 +106,7 @@ private:
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m_cameralines,
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m_scenariolines,
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m_eventqueuelines,
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m_powergridlines,
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m_rendererlines;
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int tprev { 0 }; // poprzedni czas
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double VelPrev { 0.0 }; // poprzednia prędkość
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@@ -31,6 +31,7 @@ bool DebugModeFlag = false;
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bool FreeFlyModeFlag = false;
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bool EditorModeFlag = false;
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bool DebugCameraFlag = false;
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bool DebugTractionFlag = false;
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double Max0R(double x1, double x2)
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{
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@@ -38,6 +38,7 @@ extern bool DebugModeFlag;
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extern bool FreeFlyModeFlag;
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extern bool EditorModeFlag;
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extern bool DebugCameraFlag;
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extern bool DebugTractionFlag;
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/*funkcje matematyczne*/
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double Max0R(double x1, double x2);
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