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https://github.com/MaSzyna-EU07/maszyna.git
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maintenance: event code refactoring, removed deprecated event code
This commit is contained in:
282
Event.h
282
Event.h
@@ -14,200 +14,6 @@ http://mozilla.org/MPL/2.0/.
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#include "names.h"
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#include "evlaunch.h"
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//#define EU07_USE_LEGACY_EVENTS
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#ifdef EU07_USE_LEGACY_EVENTS
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enum TEventType {
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tp_Unknown,
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tp_Sound,
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tp_Exit,
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tp_Disable,
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tp_Velocity,
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tp_Animation,
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tp_Lights,
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tp_UpdateValues,
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tp_GetValues,
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tp_PutValues,
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tp_Switch,
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tp_DynVel,
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tp_TrackVel,
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tp_Multiple,
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tp_AddValues,
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tp_CopyValues,
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tp_WhoIs,
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tp_LogValues,
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tp_Visible,
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tp_Voltage,
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tp_Message,
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tp_Friction
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};
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const int update_memstring = 0x0000001; // zmodyfikować tekst (UpdateValues)
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const int update_memval1 = 0x0000002; // zmodyfikować pierwszą wartosć
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const int update_memval2 = 0x0000004; // zmodyfikować drugą wartosć
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const int update_memadd = 0x0000008; // dodać do poprzedniej zawartości
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const int update_load = 0x0000010; // odczytać ładunek
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const int update_only = 0x00000FF; // wartość graniczna
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const int conditional_memstring = 0x0000100; // porównanie tekstu
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const int conditional_memval1 = 0x0000200; // porównanie pierwszej wartości liczbowej
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const int conditional_memval2 = 0x0000400; // porównanie drugiej wartości
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const int conditional_trackoccupied = 0x1000000; // jeśli tor zajęty
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const int conditional_trackfree = 0x2000000; // jeśli tor wolny
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const int conditional_propability = 0x4000000; // zależnie od generatora lizcb losowych
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const int conditional_memcompare = 0x8000000; // porównanie zawartości
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union TParam
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{
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void *asPointer;
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TMemCell *asMemCell;
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scene::basic_node *asSceneNode;
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glm::dvec3 const *asLocation;
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TTrack *asTrack;
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TAnimModel *asModel;
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TAnimContainer *asAnimContainer;
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TTrain *asTrain;
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TDynamicObject *asDynamic;
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TEvent *asEvent;
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double asdouble;
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int asInt;
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sound_source *tsTextSound;
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char *asText;
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TCommandType asCommand;
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TTractionPowerSource *psPower;
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};
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class TEvent // zmienne: ev*
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{ // zdarzenie
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public:
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// types
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// wrapper for binding between editor-supplied name, event, and execution conditional flag
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using conditional_event = std::tuple<std::string, TEvent *, bool>;
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// constructors
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TEvent(std::string const &m = "");
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~TEvent();
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// metody
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void Load(cParser *parser, Math3D::vector3 const &org);
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// sends basic content of the class in legacy (text) format to provided stream
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void
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export_as_text( std::ostream &Output ) const;
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static void AddToQuery( TEvent *Event, TEvent *&Start );
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std::string CommandGet();
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TCommandType Command();
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double ValueGet(int n);
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glm::dvec3 PositionGet() const;
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bool StopCommand();
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void StopCommandSent();
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void Append(TEvent *e);
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void
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group( scene::group_handle Group );
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scene::group_handle
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group() const;
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// members
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std::string asName;
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bool m_ignored { false }; // replacement for tp_ignored
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bool bEnabled = false; // false gdy ma nie być dodawany do kolejki (skanowanie sygnałów)
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int iQueued = 0; // ile razy dodany do kolejki
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TEvent *evNext = nullptr; // następny w kolejce
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TEventType Type = tp_Unknown;
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double fStartTime = 0.0;
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double fDelay = 0.0;
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TDynamicObject const *Activator = nullptr;
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TParam Params[13]; // McZapkie-070502 //Ra: zamienić to na union/struct
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unsigned int iFlags = 0; // zamiast Params[8] z flagami warunku
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std::string asNodeName; // McZapkie-100302 - dodalem zeby zapamietac nazwe toru
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TEvent *evJoined = nullptr; // kolejny event z tą samą nazwą - od wersji 378
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double fRandomDelay = 0.0; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
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std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
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bool m_conditionalelse { false }; // TODO: make a part of condition struct
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private:
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// methods
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void Conditions( cParser *parser, std::string s );
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// members
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scene::group_handle m_group { null_handle }; // group this event belongs to, if any
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};
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inline
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void
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TEvent::group( scene::group_handle Group ) {
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m_group = Group;
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}
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inline
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scene::group_handle
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TEvent::group() const {
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return m_group;
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}
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class event_manager {
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public:
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// constructors
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event_manager() = default;
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// destructor
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~event_manager();
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// methods
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// adds specified event launcher to the list of global launchers
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void
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queue( TEventLauncher *Launcher );
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// legacy method, updates event queues
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void
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update();
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// adds provided event to the collection. returns: true on success
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// TBD, TODO: return handle to the event
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bool
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insert( TEvent *Event );
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bool
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insert( TEventLauncher *Launcher ) {
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return m_launchers.insert( Launcher ); }
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// returns first event in the queue
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TEvent *
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begin() {
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return QueryRootEvent; }
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// legacy method, returns pointer to specified event, or null
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TEvent *
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FindEvent( std::string const &Name );
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// legacy method, inserts specified event in the event query
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bool
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AddToQuery( TEvent *Event, TDynamicObject const *Owner );
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// legacy method, executes queued events
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bool
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CheckQuery();
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// legacy method, initializes events after deserialization from scenario file
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void
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InitEvents();
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// legacy method, initializes event launchers after deserialization from scenario file
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void
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InitLaunchers();
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// sends basic content of the class in legacy (text) format to provided stream
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void
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export_as_text( std::ostream &Output ) const;
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private:
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// types
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using event_sequence = std::deque<TEvent *>;
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using event_map = std::unordered_map<std::string, std::size_t>;
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using eventlauncher_sequence = std::vector<TEventLauncher *>;
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// methods
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// legacy method, verifies condition for specified event
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bool
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EventConditon( TEvent *Event );
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// members
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event_sequence m_events;
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/*
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// NOTE: disabled until event class refactoring
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event_sequence m_eventqueue;
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*/
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// legacy version of the above
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TEvent *QueryRootEvent { nullptr };
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TEvent *m_workevent { nullptr };
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event_map m_eventmap;
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basic_table<TEventLauncher> m_launchers;
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eventlauncher_sequence m_launcherqueue;
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};
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#else
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enum TEventType {
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tp_Unknown,
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tp_Sound,
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@@ -240,30 +46,26 @@ const int conditional_memval2 = 0x0000400; // porównanie drugiej wartości
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const int conditional_trackoccupied = 0x1000000; // jeśli tor zajęty
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const int conditional_trackfree = 0x2000000; // jeśli tor wolny
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const int conditional_propability = 0x4000000; // zależnie od generatora lizcb losowych
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const int conditional_memcompare = 0x8000000; // porównanie zawartości
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// zdarzenie
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class TEvent {
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friend event_manager;
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public:
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// types
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// wrapper for binding between editor-supplied name, event, and execution conditional flag
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using conditional_event = std::tuple<std::string, TEvent *, bool>;
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using basic_node = std::tuple<std::string, scene::basic_node *>;
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using basic_sound = std::tuple<std::string, sound_source *>;
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// constructors
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TEvent();
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TEvent() = default;
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// destructor
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~TEvent();
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// metody
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void Load(cParser *parser, Math3D::vector3 const &org);
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// sends basic content of the class in legacy (text) format to provided stream
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template <class TableType_>
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// prepares event for use
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void
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init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors = true );
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init();
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// legacy method, verifies event condition
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bool
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test_condition() const;
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// executes event
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void
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init_conditions();
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run();
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void
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export_as_text( std::ostream &Output ) const;
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static void AddToQuery( TEvent *Event, TEvent *&Start );
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@@ -290,29 +92,14 @@ public:
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double fDelay = 0.0;
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double fRandomDelay = 0.0; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
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TEvent *evJoined = nullptr; // kolejny event z tą samą nazwą - od wersji 378
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std::vector<basic_node> m_targets; // targets of operation performed when this event is executed
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std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
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std::vector<float> m_lights; // for tp_lights
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bool m_visible { true }; // for tp_visible
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double m_velocity { 0.0 }; // for tp_trackvel
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std::vector<basic_sound> m_sounds; // for tp_sound
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int m_soundmode{ 0 };
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int m_soundradiochannel{ 0 };
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int m_animationtype{ 0 }; // for tp_animation
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std::array<double, 4> m_animationparams{ 0.0 };
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std::string m_animationsubmodel;
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std::vector<TAnimContainer *> m_animationcontainers;
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std::string m_animationfilename;
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std::size_t m_animationfilesize{ 0 };
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char *m_animationfiledata{ nullptr };
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int m_switchstate{ 0 }; // for tp_switch
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float m_switchmoverate{ -1.f };
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float m_switchmovedelay{ -1.f };
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float m_friction { -1.f }; // for tp_friction
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float m_voltage{ -1.f }; // for tp_voltage
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private:
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// types
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// wrapper for binding between editor-supplied name, event, and execution conditional flag
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using conditional_event = std::tuple<std::string, TEvent *, bool>;
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using basic_node = std::tuple<std::string, scene::basic_node *>;
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using basic_sound = std::tuple<std::string, sound_source *>;
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struct update_data {
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unsigned int flags { 0 };
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std::string data_text;
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@@ -337,12 +124,41 @@ private:
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void load( cParser &Input );
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};
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// methods
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void load_targets( std::string const &Input );
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std::string type_to_string() const;
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void
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load_targets( std::string const &Input );
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// sends basic content of the class in legacy (text) format to provided stream
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template <class TableType_>
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void
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init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors = true );
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void
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init_conditions();
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std::string
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type_to_string() const;
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// members
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scene::group_handle m_group { null_handle }; // group this event belongs to, if any
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update_data m_update;
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condition_data m_condition;
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std::vector<basic_node> m_targets; // targets of operation performed when this event is executed
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std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
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// specialized fields
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std::vector<float> m_lights; // for tp_lights
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bool m_visible { true }; // for tp_visible
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double m_velocity { 0.0 }; // for tp_trackvel
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std::vector<basic_sound> m_sounds; // for tp_sound
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int m_soundmode{ 0 };
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int m_soundradiochannel{ 0 };
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int m_animationtype{ 0 }; // for tp_animation
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std::array<double, 4> m_animationparams{ 0.0 };
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std::string m_animationsubmodel;
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std::vector<TAnimContainer *> m_animationcontainers;
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std::string m_animationfilename;
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std::size_t m_animationfilesize{ 0 };
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char *m_animationfiledata{ nullptr };
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int m_switchstate{ 0 }; // for tp_switch
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float m_switchmoverate{ -1.f };
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float m_switchmovedelay{ -1.f };
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float m_friction { -1.f }; // for tp_friction
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float m_voltage{ -1.f }; // for tp_voltage
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};
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inline
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@@ -422,12 +238,6 @@ private:
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using event_sequence = std::deque<TEvent *>;
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using event_map = std::unordered_map<std::string, std::size_t>;
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using eventlauncher_sequence = std::vector<TEventLauncher *>;
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// methods
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// legacy method, verifies condition for specified event
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bool
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EventConditon( TEvent *Event );
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// members
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event_sequence m_events;
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/*
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@@ -441,5 +251,5 @@ private:
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basic_table<TEventLauncher> m_launchers;
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eventlauncher_sequence m_launcherqueue;
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};
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#endif
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//---------------------------------------------------------------------------
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