mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
heating power source fix, particle color support
This commit is contained in:
2
DynObj.h
2
DynObj.h
@@ -619,7 +619,7 @@ private:
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Axle1.GetTranslation() :
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Axle0.GetTranslation(); };
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// zwraca tor z aktywną osią
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inline TTrack * RaTrackGet() const {
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inline TTrack const * RaTrackGet() const {
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return iAxleFirst ?
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Axle1.GetTrack() :
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Axle0.GetTrack(); };
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@@ -1410,7 +1410,13 @@ void TMoverParameters::PowerCouplersCheck( double const Deltatime ) {
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break;
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}
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case TPowerSource::Main: {
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localvoltage = ( true == Mains ? Voltage : 0.0 );
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// HACK: main circuit can be fed through couplers, so we explicitly check pantograph supply here
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localvoltage = (
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true == Mains ?
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std::max(
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PantFrontVolt,
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PantRearVolt ) :
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0.0 );
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break;
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}
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default: {
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@@ -21,7 +21,7 @@ smoke_source::particle_emitter::deserialize( cParser &Input ) {
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if( Input.getToken<std::string>() != "{" ) { return; }
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std::unordered_map<std::string, float &> const variablemap{
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std::unordered_map<std::string, float &> const variablemap {
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{ "min_inclination:", inclination[ value_limit::min ] },
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{ "max_inclination:", inclination[ value_limit::max ] },
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{ "min_velocity:", velocity[ value_limit::min ] },
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@@ -35,10 +35,22 @@ smoke_source::particle_emitter::deserialize( cParser &Input ) {
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while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
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&& ( key != "}" ) ) {
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auto const lookup { variablemap.find( key ) };
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if( lookup == variablemap.end() ) { continue; }
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lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
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if( key == "color:" ) {
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// special case, vec3 attribute type
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// TODO: variable table, if amount of vector attributes increases
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color = Input.getToken<glm::vec3>( true, "\n\r\t ,;[]" );
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color =
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glm::clamp(
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color / 255.f,
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glm::vec3{ 0.f }, glm::vec3{ 1.f } );
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}
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else {
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// float type attributes
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auto const lookup { variablemap.find( key ) };
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if( lookup != variablemap.end() ) {
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lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
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}
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}
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}
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}
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@@ -109,14 +121,14 @@ smoke_source::deserialize_mapping( cParser &Input ) {
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void
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smoke_source::initialize() {
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m_particles.reserve(
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m_max_particles =
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// put a cap on number of particles in a single source. TBD, TODO: make it part of he source configuration?
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std::min(
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static_cast<int>( 500 * Global.SmokeFidelity ),
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// NOTE: given nature of the smoke we're presuming opacity decreases over time and the particle is killed when it reaches 0
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// this gives us estimate of longest potential lifespan of single particle, and how many particles total can there be at any given time
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// TBD, TODO: explicit lifespan variable as part of the source configuration?
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static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) ) );
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static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) );
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}
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void
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@@ -154,7 +166,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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0.f :
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std::min<float>(
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m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_particles.capacity() ) );
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m_max_particles ) );
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// update spawned particles
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for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
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@@ -185,7 +197,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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}
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// spawn pending particles in remaining container slots
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while( ( m_spawncount >= 1.f )
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&& ( m_particles.size() < m_particles.capacity() ) ) {
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&& ( m_particles.size() < m_max_particles ) ) {
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m_spawncount -= 1.f;
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// work with a temporary copy in case initial update renders the particle dead
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13
particles.h
13
particles.h
@@ -93,6 +93,9 @@ public:
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// updates state of owned particles
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void
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update( double const Timedelta, bool const Onlydespawn );
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glm::vec3 const &
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color() const {
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return m_emitter.color; }
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glm::dvec3
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location() const;
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// provides access to bounding area data
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@@ -116,6 +119,7 @@ private:
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float velocity[ 2 ] { 1.f, 1.f };
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float size[ 2 ] { 1.f, 1.f };
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float opacity[ 2 ] { 1.f, 1.f };
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glm::vec3 color { 16.f / 255.f };
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void deserialize( cParser &Input );
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void initialize( smoke_particle &Particle );
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@@ -145,19 +149,14 @@ private:
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particle_emitter m_emitter;
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// bool m_inheritvelocity { false }; // whether spawned particle should receive velocity of its owner
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// TODO: replace modifiers with configurable interpolator item allowing keyframe-based changes over time
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// fixedstep_modifier<glm::vec3> m_velocitymodifier; // particle velocity
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fixedstep_modifier<float> m_sizemodifier; // particle billboard size
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// fixedstep_modifier<glm::vec4> m_colormodifier; // particle billboard color and opacity
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// fixedstep_modifier<glm::vec3> m_colormodifier; // particle billboard color and opacity
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fixedstep_modifier<float> m_opacitymodifier;
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// texture_handle m_texture { -1 }; // texture assigned to particle billboards
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// current state
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float m_spawncount { 0.f }; // number of particles to spawn during next update
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particle_sequence m_particles; // collection of spawned particles
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/*
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smoke_sequence::iterator // helpers, iterators marking currently used part of the particle container
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m_particlehead,
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m_particletail;
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*/
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std::size_t m_max_particles; // maximum number of particles existing
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scene::bounding_area m_area; // bounding sphere of owned particles
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};
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16
renderer.cpp
16
renderer.cpp
@@ -142,6 +142,12 @@ opengl_particles::update( opengl_camera const &Camera ) {
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particle_vertex vertex;
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for( auto const &source : sources ) {
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auto const particlecolor {
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glm::clamp(
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source.second.color()
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* ( glm::vec3 { Global.DayLight.ambient } + 0.35f * glm::vec3{ Global.DayLight.diffuse } )
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* 255.f,
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glm::vec3{ 0.f }, glm::vec3{ 255.f } ) };
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auto const &particles { source.second.sequence() };
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// TODO: put sanity cap on the overall amount of particles that can be drawn
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auto const sizestep { 256.0 * billboard_vertices.size() };
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@@ -149,9 +155,9 @@ opengl_particles::update( opengl_camera const &Camera ) {
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sizestep * std::ceil( m_particlevertices.size() + ( particles.size() * billboard_vertices.size() ) / sizestep ) );
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for( auto const &particle : particles ) {
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// TODO: particle color support
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vertex.color[ 0 ] =
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vertex.color[ 1 ] =
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vertex.color[ 2 ] = static_cast<std::uint8_t>( Global.fLuminance * 32 );
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vertex.color[ 0 ] = static_cast<std::uint_fast8_t>( particlecolor.r );
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vertex.color[ 1 ] = static_cast<std::uint_fast8_t>( particlecolor.g );
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vertex.color[ 2 ] = static_cast<std::uint_fast8_t>( particlecolor.b );
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vertex.color[ 3 ] = clamp<std::uint8_t>( particle.opacity * 255, 0, 255 );
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auto const offset { glm::vec3{ particle.position - Camera.position() } };
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@@ -3157,6 +3163,10 @@ opengl_renderer::Render_particles() {
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Bind_Texture( m_smoketexture );
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m_particlerenderer.render( m_diffusetextureunit );
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if( Global.bUseVBO ) {
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// shouldn't be strictly necessary but, eh
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gfx::opengl_vbogeometrybank::reset();
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}
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::glDepthMask( GL_TRUE );
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::glEnable( GL_LIGHTING );
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