opacity handling hacks

This commit is contained in:
milek7
2022-03-07 20:32:51 +01:00
parent 364d7630c9
commit 520342f6f0
4 changed files with 35 additions and 78 deletions

View File

@@ -60,7 +60,7 @@ GetSubmodelFromName( TModel3d * const Model, std::string const Name ) {
// Ra 2015-01: sprawdzenie dostępności tekstury o podanej nazwie
std::string
TextureTest( std::string const &Name ) {
auto const lookup {
FileExists(
{ Global.asCurrentTexturePath + Name, Name, szTexturePath + Name },
@@ -206,19 +206,21 @@ material_data::assign( std::string const &Replacableskin ) {
replacable_skins[ 1 ] = GfxRenderer->Fetch_Material( Replacableskin );
}
// BUGS! it's not entierly designed whether opacity is property of material or submodel,
// and code does confusing things with this in various places
textures_alpha = (
GfxRenderer->Material( replacable_skins[ 1 ] ).is_translucent() ?
GfxRenderer->Material( replacable_skins[ 1 ] ).get_or_guess_opacity() == 0.0f ?
0x31310031 : // tekstura -1 z kanałem alfa - nie renderować w cyklu nieprzezroczystych
0x30300030 ); // wszystkie tekstury nieprzezroczyste - nie renderować w cyklu przezroczystych
if( GfxRenderer->Material( replacable_skins[ 2 ] ).is_translucent() ) {
if( GfxRenderer->Material( replacable_skins[ 2 ] ).get_or_guess_opacity() == 0.0f ) {
// tekstura -2 z kanałem alfa - nie renderować w cyklu nieprzezroczystych
textures_alpha |= 0x02020002;
}
if( GfxRenderer->Material( replacable_skins[ 3 ] ).is_translucent() ) {
if( GfxRenderer->Material( replacable_skins[ 3 ] ).get_or_guess_opacity() == 0.0f ) {
// tekstura -3 z kanałem alfa - nie renderować w cyklu nieprzezroczystych
textures_alpha |= 0x04040004;
}
if( GfxRenderer->Material( replacable_skins[ 4 ] ).is_translucent() ) {
if( GfxRenderer->Material( replacable_skins[ 4 ] ).get_or_guess_opacity() == 0.0f ) {
// tekstura -4 z kanałem alfa - nie renderować w cyklu nieprzezroczystych
textures_alpha |= 0x08080008;
}
@@ -489,7 +491,7 @@ void TDynamicObject::UpdateAxle(TAnim *pAnim)
};
// animacja drzwi - przesuw
void TDynamicObject::UpdateDoorTranslate(TAnim *pAnim) {
void TDynamicObject::UpdateDoorTranslate(TAnim *pAnim) {
if( pAnim->smAnimated == nullptr ) { return; }
auto const &door { MoverParameters->Doors.instances[ (
@@ -505,7 +507,7 @@ void TDynamicObject::UpdateDoorTranslate(TAnim *pAnim) {
};
// animacja drzwi - obrót
void TDynamicObject::UpdateDoorRotate(TAnim *pAnim) {
void TDynamicObject::UpdateDoorRotate(TAnim *pAnim) {
if( pAnim->smAnimated == nullptr ) { return; }
@@ -520,7 +522,7 @@ void TDynamicObject::UpdateDoorRotate(TAnim *pAnim) {
};
// animacja drzwi - obrót
void TDynamicObject::UpdateDoorFold(TAnim *pAnim) {
void TDynamicObject::UpdateDoorFold(TAnim *pAnim) {
if( pAnim->smAnimated == nullptr ) { return; }
@@ -737,7 +739,7 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
animation.yUpdate( &animation );
}
}
if( ( mdModel != nullptr )
&& ( ObjSqrDist < ( 50 * 50 ) ) ) {
// gdy bliżej niż 50m
@@ -1045,7 +1047,7 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
btShutters2.Turn( true );
btnOn = true;
}
if( ( false == bDisplayCab ) // edge case, lowpoly may act as a stand-in for the hi-fi cab, so make sure not to show the driver when inside
&& ( Mechanik != nullptr )
&& ( ( Mechanik->action() != TAction::actSleep )
@@ -1822,7 +1824,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
else if (DriverType == "2") // od tyłu składu
Cab = -1; // iDirection?-1:1;
/*
// NOTE: leave passenger in the middle section, this is most likely to be 'passenger' section in MU trains
// NOTE: leave passenger in the middle section, this is most likely to be 'passenger' section in MU trains
else if (DriverType == "p")
{
if (Random(6) < 3)
@@ -2253,7 +2255,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
init_sections( mdLowPolyInt, nameprefix, MoverParameters->CompartmentLights.start_type == start_t::manual );
}
}
// destination sign
// destination sign
if( mdModel ) {
init_destination( mdModel );
}
@@ -2882,7 +2884,7 @@ TDynamicObject::update_load_offset() {
LoadOffset = interpolate( MoverParameters->LoadType.offset_min, 0.f, clamp( 0.0, 1.0, loadpercentage * 0.01 ) );
}
void
void
TDynamicObject::shuffle_load_order() {
std::shuffle( std::begin( SectionLoadOrder ), std::end( SectionLoadOrder ), Global.random_engine );
@@ -3018,7 +3020,7 @@ bool TDynamicObject::Update(double dt, double dt1)
if( MoverParameters->Pantographs[end::front].is_active
|| MoverParameters->Pantographs[end::rear].is_active ) {
if( ( MoverParameters->Mains ) // Ra 15-01: logować tylko, jeśli WS załączony
&& ( MoverParameters->GetTrainsetHighVoltage() < 0.1f ) ) { // yB 16-03: i nie jest to asynchron zasilany z daleka
&& ( MoverParameters->GetTrainsetHighVoltage() < 0.1f ) ) { // yB 16-03: i nie jest to asynchron zasilany z daleka
// Ra 15-01: bezwzględne współrzędne pantografu nie są dostępne więc lepiej się tego nie zaloguje
ErrorLog(
"Bad traction: " + MoverParameters->Name
@@ -3071,7 +3073,7 @@ bool TDynamicObject::Update(double dt, double dt1)
auto FmaxED { 0.0 };
auto Frj { 0.0 };
auto osie { 0 };
// 0a. ustal aktualna nastawe zadania sily napedowej i hamowania
// 0a. ustal aktualna nastawe zadania sily napedowej i hamowania
if( ( MoverParameters->Power < 1 )
&& ( ctOwner != nullptr ) ) {
MoverParameters->MainCtrlPos = ctOwner->Controlling()->MainCtrlPos*MoverParameters->MainCtrlPosNo / std::max(1, ctOwner->Controlling()->MainCtrlPosNo);
@@ -3201,12 +3203,12 @@ bool TDynamicObject::Update(double dt, double dt1)
MoverParameters->EpFuse ) ) {
FzadED = std::min( Fzad, FmaxED );
}
/*/ELF - wdrazanie ED po powrocie na utrzymanie hamowania - do usuniecia
/*/ELF - wdrazanie ED po powrocie na utrzymanie hamowania - do usuniecia
if (MoverParameters->EIMCtrlType == 2 && MoverParameters->MainCtrlPos < 2 && MoverParameters->eimic > -0.999)
{
FzadED = std::min(FzadED, MED_oldFED);
} //*/
//opoznienie wdrazania ED
//opoznienie wdrazania ED
if (FzadED > MED_oldFED)
{
if (MoverParameters->MED_ED_DelayTimer <= 0) {
@@ -3227,7 +3229,7 @@ bool TDynamicObject::Update(double dt, double dt1)
}
}
if ((MoverParameters->BrakeCtrlPos == MoverParameters->Handle->GetPos(bh_EB))
&& (MoverParameters->eimc[eimc_p_abed] < 0.001))
&& (MoverParameters->eimc[eimc_p_abed] < 0.001))
FzadED = 0; //pętla bezpieczeństwa - bez ED
auto const FzadPN = Fzad - FrED * MoverParameters->MED_FrED_factor;
//np = 0;
@@ -3332,7 +3334,7 @@ bool TDynamicObject::Update(double dt, double dt1)
p->MoverParameters->MED_EPVC_CurrentTime += dt1;
bool EPVC = ((p->MoverParameters->MED_EPVC) && ((p->MoverParameters->MED_EPVC_Time < 0) || (p->MoverParameters->MED_EPVC_CurrentTime < p->MoverParameters->MED_EPVC_Time)));
float VelC = (EPVC ? clamp(p->MoverParameters->Vel, p->MoverParameters->MED_Vmin, p->MoverParameters->MED_Vmax) : p->MoverParameters->MED_Vref);//korekcja EP po prędkości
float FmaxPoj = Nmax *
float FmaxPoj = Nmax *
p->MoverParameters->Hamulec->GetFC(
Nmax / (p->MoverParameters->NAxles * p->MoverParameters->NBpA), VelC) *
1000; // sila hamowania pn
@@ -3576,7 +3578,7 @@ bool TDynamicObject::Update(double dt, double dt1)
dWheelAngle[2] += 114.59155902616464175359630962821 * MoverParameters->V * dt1 /
MoverParameters->WheelDiameterT; // tylne toczne
m_future_wheels_angle = (glm::dvec3(dWheelAngle[0], dWheelAngle[1], dWheelAngle[2]) - old_wheels) / dt1 * Timer::GetDeltaRenderTime();
dWheelAngle[0] = clamp_circular( dWheelAngle[0] );
@@ -7066,13 +7068,13 @@ TDynamicObject::is_connected( TDynamicObject const *Vehicle, coupling const Coup
// ustalenie następnego (1) albo poprzedniego (0) w składzie bez względu na prawidłowość iDirection
TDynamicObject *
TDynamicObject::Neighbour(int &dir) {
auto *neighbour { (
MoverParameters->Couplers[ dir ].CouplingFlag != coupling::faux ?
MoverParameters->Neighbours[ dir ].vehicle :
nullptr ) };
// nowa wartość
dir = 1 - MoverParameters->Neighbours[ dir ].vehicle_end;
dir = 1 - MoverParameters->Neighbours[ dir ].vehicle_end;
return neighbour;
};
@@ -7408,7 +7410,7 @@ void TDynamicObject::announce( announcement_t const Announcement, bool const Chi
if( m_doorspeakers.empty() ) { return; }
auto const *driver { (
auto const *driver { (
ctOwner != nullptr ?
ctOwner :
Mechanik ) };
@@ -7449,7 +7451,7 @@ void TDynamicObject::announce( announcement_t const Announcement, bool const Chi
if( ( true == playchime )
&& ( false == announcements[ static_cast<int>( announcement_t::chime ) ].empty() ) ) {
m_pasystem.announcement_queue.emplace_back( announcements[ static_cast<int>( announcement_t::chime ) ] );
playchime = false;
playchime = false;
}
// ...then play the announcement itself
m_pasystem.announcement_queue.emplace_back( announcements[ static_cast<int>( Announcement ) ] );
@@ -7663,7 +7665,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
.pitch( engine_ignition.m_frequencyoffset + engine_ignition.m_frequencyfactor * 1.f )
.gain( engine_ignition.m_amplitudeoffset + engine_ignition.m_amplitudefactor * 1.f )
.play( sound_flags::exclusive );
// main circuit activation
// main circuit activation
linebreaker_close
.pitch( linebreaker_close.m_frequencyoffset + linebreaker_close.m_frequencyfactor * 1.f )
.gain( linebreaker_close.m_amplitudeoffset + linebreaker_close.m_amplitudefactor * 1.f )
@@ -7867,7 +7869,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
retarder
.pitch(retarder.m_frequencyoffset + speed * retarder.m_frequencyfactor)
.gain(retarder.m_amplitudeoffset + Vehicle.hydro_R_Fill * retarder.m_amplitudefactor);
if ((retarder.gain() > 0.01)&&(speed > 1)&&(Vehicle.hydro_R_ClutchActive)) {
retarder.play(sound_flags::exclusive | sound_flags::looping);
}
@@ -7970,7 +7972,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
}
// inverter-specific traction motor sounds
if( false == acmotors.empty() ) {
if( Vehicle.EngineType == TEngineType::ElectricInductionMotor ) {
if( Vehicle.InverterFrequency > 0.001 ) {

View File

@@ -418,39 +418,6 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
iFlags |= 0x10;
}
if (m_material > 0)
{
opengl_material const &mat = GfxRenderer->Material(m_material);
/*
if( eType == TP_FREESPOTLIGHT ) {
iFlags &= ~0x30;
iFlags |= 0x20;
}
else
*/
{
// if material has opacity set, replace submodel opacity with it
// NOTE: reverted to use base opacity, this allows to define opacity threshold in material
// without it causing the translucent models to become opaque
auto const opacity { (
/*
false == std::isnan( mat.opacity ) ?
mat.opacity :
*/
Opacity ) };
iFlags &= ~0x30;
iFlags |= (
( ( opacity < 0.01f )
&& ( GfxRenderer->Material( m_material ).is_translucent() ) ) ?
0x20 :
0x10 ); // 0x10-nieprzezroczysta, 0x20-przezroczysta
}
// and same thing with selfillum
if( mat.selfillum ) {
fLight = mat.selfillum.value();
}
}
if (m_material > 0)
{
const opengl_material &mat = GfxRenderer->Material(m_material);
@@ -1624,7 +1591,10 @@ void TSubModel::serialize(std::ostream &s,
sn_utils::ls_int32(s, (int32_t)get_container_pos(names, pName));
sn_utils::ls_int32(s, (int)b_Anim);
sn_utils::ls_uint32(s, iFlags);
uint32_t flags = iFlags;
if (m_material > 0 && (Global.iConvertModels & 16))
flags &= ~0x30; // don't save phase information, will be guessed on binary load from material
sn_utils::ls_uint32(s, flags);
sn_utils::ls_int32(s, (int32_t)get_container_pos(transforms, *fMatrix));
sn_utils::ls_int32( s, m_geometry.vertex_count );
@@ -2073,12 +2043,7 @@ void TSubModel::BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t,
if (!(iFlags & 0x30) && m_material != null_handle)
{
const opengl_material &mat = GfxRenderer->Material(m_material);
float opacity;
if (mat.opacity)
opacity = *mat.opacity;
// if material don't have opacity set, try to guess it
else
opacity = mat.get_or_guess_opacity();
float opacity = mat.get_or_guess_opacity();
// set phase flag based on material opacity
if (opacity == 0.0f)

View File

@@ -443,16 +443,7 @@ float opengl_material::get_or_guess_opacity() const {
return 0.5f;
}
return 0.0f;
}
bool
opengl_material::is_translucent() const {
return (
textures[ 0 ] != null_handle ?
GfxRenderer->Texture( textures[ 0 ] ).has_alpha :
false );
return 0.5f;
}
// create material object from data stored in specified file.

View File

@@ -41,7 +41,6 @@ struct opengl_material {
void finalize(bool Loadnow);
bool update();
float get_or_guess_opacity() const;
bool is_translucent() const;
// members
static struct path_data {
std::unordered_map<std::string, int> index_map;