mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 02:49:19 +02:00
fix(sonar): use integer loop counters in segment sampling (cpp:S2193)
This commit is contained in:
@@ -267,7 +267,7 @@ double TSegment::ComputeLength() const // McZapkie-150503: dlugosc miedzy punkta
|
||||
double l = 0;
|
||||
glm::dvec3 last{0, 0, 0}; // długość liczona po przesunięciu odcinka do początku układu
|
||||
glm::dvec3 tmp = Point2 - Point1;
|
||||
int m = static_cast<int>(20.0 * glm::length(tmp)); // było zawsze do 10000, teraz jest liczone odcinkami po około 5cm
|
||||
auto m = static_cast<int>(20.0 * glm::length(tmp)); // było zawsze do 10000, teraz jest liczone odcinkami po około 5cm
|
||||
for (int i = 1; i <= m; i++)
|
||||
{
|
||||
t = double(i) / double(m); // wyznaczenie parametru na krzywej z przedziału (0,1>
|
||||
@@ -420,8 +420,8 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, glm::dvec3 const &Origin,
|
||||
float t;
|
||||
float fEnd;
|
||||
auto const iNumShapePoints = Transition ? ShapePoints.size() / 2 : ShapePoints.size();
|
||||
float const texturelength = static_cast<float>(fTextureLength * Texturescale);
|
||||
float const texturescale = static_cast<float>(Texturescale);
|
||||
auto const texturelength = static_cast<float>(fTextureLength * Texturescale);
|
||||
auto const texturescale = static_cast<float>(Texturescale);
|
||||
|
||||
float m1;
|
||||
float jmm1;
|
||||
@@ -568,7 +568,8 @@ void TSegment::render_lines(std::vector<gfx::basic_vertex> &out, float quality)
|
||||
|
||||
glm::vec3 previous = FastGetPoint(0.0);
|
||||
|
||||
for (float x = step; x <= 1.0f; x += step) {
|
||||
for (int i = 1; static_cast<float>(i) * step <= 1.0f; ++i) {
|
||||
float const x = static_cast<float>(i) * step;
|
||||
out.emplace_back(previous, glm::vec3(0.0f), glm::vec2(0.0f));
|
||||
|
||||
previous = glm::vec3(FastGetPoint(x));
|
||||
@@ -589,7 +590,8 @@ glm::vec3 TSegment::get_nearest_point(const glm::dvec3 &point, float quality) co
|
||||
glm::vec3 nearest;
|
||||
float min = std::numeric_limits<float>::max();
|
||||
|
||||
for (float x = step; x <= 1.0f; x += step) {
|
||||
for (int i = 1; static_cast<float>(i) * step <= 1.0f; ++i) {
|
||||
float const x = static_cast<float>(i) * step;
|
||||
glm::vec3 p1 = FastGetPoint(x);
|
||||
|
||||
if (glm::vec3 p2 = FastGetPoint(glm::min(1.0f, x + step)); p1 != p2) {
|
||||
|
||||
Reference in New Issue
Block a user