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https://github.com/MaSzyna-EU07/maszyna.git
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Merge branch 'milek-dev' into gfx-work
This commit is contained in:
16
PyInt.cpp
16
PyInt.cpp
@@ -30,8 +30,22 @@ void render_task::run() {
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// upload texture data
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if( ( outputwidth != nullptr )
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&& ( outputheight != nullptr ) ) {
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const opengl_material &material = GfxRenderer.Material(m_target);
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if (material.textures[0] != null_handle)
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{
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GLuint id = GfxRenderer.Texture(material.textures[0]).id;
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glBindTexture(GL_TEXTURE_2D, id);
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}
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GfxRenderer.Bind_Material( m_target );
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// setup texture parameters
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::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
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::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
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if( GLEW_EXT_texture_filter_anisotropic ) {
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// anisotropic filtering
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::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
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}
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::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
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// build texture
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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