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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 14:39:18 +02:00

Merge branch 'milek-dev' into gfx-work

This commit is contained in:
milek7
2018-10-12 18:38:03 +02:00

View File

@@ -30,8 +30,22 @@ void render_task::run() {
// upload texture data
if( ( outputwidth != nullptr )
&& ( outputheight != nullptr ) ) {
const opengl_material &material = GfxRenderer.Material(m_target);
if (material.textures[0] != null_handle)
{
GLuint id = GfxRenderer.Texture(material.textures[0]).id;
glBindTexture(GL_TEXTURE_2D, id);
}
GfxRenderer.Bind_Material( m_target );
// setup texture parameters
::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
if( GLEW_EXT_texture_filter_anisotropic ) {
// anisotropic filtering
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
}
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
// build texture
glTexImage2D(
GL_TEXTURE_2D, 0,