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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
display drag instead of track adhesion in debug window
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@@ -1583,7 +1583,7 @@ public:
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void ComputeTotalForce(double dt);
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double Adhesive(double staticfriction) const;
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double TractionForce(double dt);
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double FrictionForce(double R, int TDamage);
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double FrictionForce() const;
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double BrakeForceR(double ratio, double velocity);
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double BrakeForceP(double press, double velocity);
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double BrakeForce(const TTrackParam &Track);
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@@ -4407,7 +4407,7 @@ void TMoverParameters::ComputeTotalForce(double dt) {
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if( false == PhysicActivation ) { return; }
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// juz zoptymalizowane:
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FStand = FrictionForce(RunningShape.R, RunningTrack.DamageFlag); // siła oporów ruchu
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FStand = FrictionForce(); // siła oporów ruchu
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if( true == TestFlag( DamageFlag, dtrain_out ) ) {
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// HACK: crude way to reduce speed after derailment
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// TBD, TODO: more accurate approach?
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@@ -4624,7 +4624,7 @@ double TMoverParameters::BrakeForce( TTrackParam const &Track ) {
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// Q: 20160713
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// Obliczanie siły tarcia
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// *************************************************************************************************
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double TMoverParameters::FrictionForce(double R, int TDamage)
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double TMoverParameters::FrictionForce() const
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{
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double FF = 0;
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// ABu 240205: chyba juz ekstremalnie zoptymalizowana funkcja liczaca sily tarcia
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@@ -692,11 +692,11 @@ debug_panel::update_section_vehicle( std::vector<text_line> &Output ) {
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std::snprintf(
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m_buffer.data(), m_buffer.size(),
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STR_C("Forces:\n tractive: %.1f, brake: %.1f, friction: %.2f%s\nAcceleration:\n tangential: %.2f, normal: %.2f (path radius: %s)\nVelocity: %.2f, distance traveled: %.2f\nPosition: [%.2f, %.2f, %.2f]"),
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STR_C("Forces:\n tractive: %.1f, brake: %.1f, drag: %.2f%s\nAcceleration:\n tangential: %.2f, normal: %.2f (path radius: %s)\nVelocity: %.2f, distance traveled: %.2f\nPosition: [%.2f, %.2f, %.2f]"),
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// forces
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mover.Ft * 0.001f * ( mover.ActiveCab ? mover.ActiveCab : vehicle.ctOwner ? vehicle.ctOwner->Controlling()->ActiveCab : 1 ) + 0.001f,
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mover.Fb * 0.001f,
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mover.Adhesive( mover.RunningTrack.friction ),
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mover.FrictionForce() * 0.001f,
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( mover.SlippingWheels ? " (!)" : "" ),
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// acceleration
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mover.AccSVBased,
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