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squash commits from internal:
use gfx queue when loading dynamic textures fix possible timeout in light culling exclude lods & transparencies from lod test add cpu-side submodel structure for ray testing
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.gitmodules
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3
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@@ -29,3 +29,6 @@
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[submodule "ref/json"]
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path = ref/json
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url = https://github.com/nlohmann/json
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[submodule "betterRenderer/thirdparty/bvh"]
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path = betterRenderer/thirdparty/bvh
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url = https://github.com/madmann91/bvh.git
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