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https://github.com/MaSzyna-EU07/maszyna.git
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squash commits from internal:
use gfx queue when loading dynamic textures fix possible timeout in light culling exclude lods & transparencies from lod test add cpu-side submodel structure for ray testing
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@@ -22,6 +22,9 @@ add_subdirectory("thirdparty/fmt")
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add_subdirectory("thirdparty/entt")
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add_subdirectory("thirdparty/fsr2")
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set(CMAKE_CXX_STANDARD 20)
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add_subdirectory("thirdparty/bvh")
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add_subdirectory("mashadercompiler")
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add_subdirectory("shaders")
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@@ -105,5 +108,5 @@ endif ()
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target_sources(${LIBMANUL_NAME} INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/eu07_source/register.cpp")
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set_target_properties(nvrhi yaml-cpp fmt EnTT glfw yaml-cpp-parse yaml-cpp-read yaml-cpp-sandbox PROPERTIES FOLDER "libraries")
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target_link_libraries(${LIBMANUL_NAME} ${LIBMANUL_NAME}_fsr2 nvrhi yaml-cpp fmt EnTT glfw)
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target_link_libraries(${LIBMANUL_NAME} ${LIBMANUL_NAME}_fsr2 nvrhi yaml-cpp fmt EnTT glfw bvh)
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add_dependencies(${LIBMANUL_NAME} ${LIBMANUL_NAME}_shaders)
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