16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 03:09:18 +02:00

network improvements

This commit is contained in:
milek7
2019-02-05 00:07:34 +01:00
parent 85ad17af3c
commit 5a0bb610db
10 changed files with 157 additions and 94 deletions

View File

@@ -31,22 +31,23 @@ http://mozilla.org/MPL/2.0/.
// encodes expected key in a short, where low byte represents the actual key,
// and the high byte holds modifiers: 0x1 = shift, 0x2 = ctrl, 0x4 = alt
int vk_to_glfw_key( int const Keycode ) {
char modifier = 0;
char key = 0;
#ifdef _WIN32
auto const code = VkKeyScan( Keycode );
#else
auto const code = (short int)Keycode;
#endif
char key = code & 0xff;
char shiftstate = ( code & 0xff00 ) >> 8;
if (Keycode < 'A') {
key = Keycode;
} else if (Keycode <= 'Z') {
key = Keycode;
modifier = GLFW_MOD_SHIFT;
} else if (Keycode < 'a') {
key = Keycode;
} else if (Keycode <= 'z') {
key = Keycode - 32;
} else {
ErrorLog("unknown key: " + std::to_string(Keycode));
}
if( (key >= 'A') && (key <= 'Z') ) {
key = GLFW_KEY_A + key - 'A';
}
else if( ( key >= '0' ) && ( key <= '9' ) ) {
key = GLFW_KEY_0 + key - '0';
}
return key + ( shiftstate << 8 );
return ((int)modifier << 8) | key;
}
bool TEventLauncher::Load(cParser *parser)
@@ -137,23 +138,25 @@ bool TEventLauncher::Load(cParser *parser)
return true;
}
bool TEventLauncher::check_activation_key() {
char key = iKey & 0xff;
bool result = Console::Pressed(key);
char modifier = iKey >> 8;
if (modifier & GLFW_MOD_SHIFT)
result |= Global.shiftState;
if (modifier & GLFW_MOD_CONTROL)
result |= Global.ctrlState;
return result;
}
bool TEventLauncher::check_activation() {
auto bCond { false };
if( iKey != 0 ) {
if( iKey > 255 ) {
// key and modifier
auto const modifier = ( iKey & 0xff00 ) >> 8;
bCond = ( Console::Pressed( iKey & 0xff ) )
&& ( ( modifier & 1 ) ? Global.shiftState : true )
&& ( ( modifier & 2 ) ? Global.ctrlState : true );
}
else {
// just key
bCond = ( Console::Pressed( iKey & 0xff ) ); // czy klawisz wciśnięty
}
}
if( DeltaTime > 0 ) {
if( UpdatedTime > DeltaTime ) {
UpdatedTime = 0; // naliczanie od nowa
@@ -240,14 +243,13 @@ TEventLauncher::export_as_text_( std::ostream &Output ) const {
<< ( dRadius > 0 ? std::sqrt( dRadius ) : dRadius ) << ' ';
// activation key
if( iKey != 0 ) {
auto const key { iKey & 0xff };
auto const modifier { ( iKey & 0xff00 ) >> 8 };
if( ( key >= GLFW_KEY_A ) && ( key <= GLFW_KEY_Z ) ) {
Output << static_cast<char>(( 'A' + key - GLFW_KEY_A + ( ( modifier & 1 ) == 0 ? 32 : 0 ) )) << ' ';
}
else if( ( key >= GLFW_KEY_0 ) && ( key <= GLFW_KEY_9 ) ) {
Output << static_cast<char>(( '0' + key - GLFW_KEY_0 )) << ' ';
}
auto key { iKey & 0xff };
auto const modifier { iKey >> 8 };
if (key >= 'A' && key <= 'Z' && !(modifier & GLFW_MOD_SHIFT))
key += 32;
Output << (char)key;
}
else {
Output << "none ";

View File

@@ -24,6 +24,7 @@ public:
// methods
bool Load( cParser *parser );
bool check_activation_key();
bool check_activation();
// checks conditions associated with the event. returns: true if the conditions are met
bool check_conditions();

View File

@@ -1967,14 +1967,19 @@ event_manager::update() {
CheckQuery();
// test list of global events for possible new additions to the queue
for( auto *launcher : m_launcherqueue ) {
if (launcher->check_conditions() && launcher->Event1) {
// NOTE: we're presuming global events aren't going to use event2
if( true == ( launcher->check_activation() && launcher->check_conditions() ) ) {
// NOTE: we're presuming global events aren't going to use event2
WriteLog( "Eventlauncher " + launcher->name() );
if( launcher->Event1 ) {
AddToQuery( launcher->Event1, nullptr );
}
}
if (launcher->check_activation()) {
WriteLog( "Eventlauncher: " + launcher->name() );
AddToQuery( launcher->Event1, nullptr );
}
if (launcher->check_activation_key()) {
WriteLog( "Eventlauncher: " + launcher->name() );
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event1), 0.0, GLFW_PRESS, 0);
}
}
}
}

View File

@@ -15,6 +15,7 @@ http://mozilla.org/MPL/2.0/.
#include "EvLaunch.h"
#include "Logs.h"
#include "lua.h"
#include "command.h"
// common event interface
class basic_event {
@@ -632,6 +633,7 @@ private:
event_map m_eventmap;
basic_table<TEventLauncher> m_launchers;
eventlauncher_sequence m_launcherqueue;
command_relay m_relay;
};

View File

@@ -19,7 +19,8 @@ public:
// destructor
~basic_table() {
for( auto *item : m_items ) {
delete item; } }
if (item)
delete item; } }
// methods
// adds provided item to the collection. returns: true if there's no duplicate with the same name, false otherwise
bool

View File

@@ -6918,51 +6918,90 @@ TTrain::MoveToVehicle(TDynamicObject *target) {
ErrorLog("MoveToVehicle");
// > Ra: to nie może być tak robione, to zbytnia proteza jest
// indeed, too much hacks...
// TODO: cleanup
simulation::Trains.detach(Dynamic()->name());
TTrain *target_train = simulation::Trains.find(target->name());
if (target_train) {
// let's try to destroy this TTrain and move to already existing one
if( Dynamic()->Mechanik ) {
// AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) {
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->ActiveCab = 0;
Occupied()->BrakeLevelSet( Occupied()->Handle->GetPos( bh_NP ) ); //rozwala sterowanie hamulcem GF 04-2016
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
target_train->Occupied()->LimPipePress = target_train->Occupied()->PipePress;
target_train->Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
target_train->Dynamic()->MechInside = true;
target_train->Dynamic()->Controller = Humandriver;
} else {
target_train->Dynamic()->bDisplayCab = false;
target_train->Dynamic()->ABuSetModelShake( {} );
}
}
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
target_train->Dynamic()->bDisplayCab = true;
target_train->Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
if( Dynamic()->Mechanik ) // AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) {
// potentially move player
if (simulation::Train == this) {
simulation::Train = target_train;
}
// delete this TTrain
pending_delete = true;
} else {
// move this TTrain to other dynamic
// remove TTrain from global list, we're going to change dynamic anyway
simulation::Trains.detach(Dynamic()->name());
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// przsunięcie obiektu zarządzającego
Dynamic()->Mechanik->MoveTo( target );
}
// jeśli prowadzi AI, to mu nie robimy dywersji!
DynamicSet( target );
Occupied()->CabDeactivisation();
Occupied()->ActiveCab = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
DynamicSet(target);
if( Dynamic()->Mechanik ) // AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) // tylko jeśli ręcznie prowadzony
{
Occupied()->LimPipePress = Occupied()->PipePress;
Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
Dynamic()->MechInside = true;
Dynamic()->Controller = Humandriver;
} else {
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
DynamicSet(target);
}
InitializeCab(
Occupied()->CabNo,
Dynamic()->asBaseDir + Occupied()->TypeName + ".mmd" );
if( false == FreeFlyModeFlag ) {
InitializeCab(
Occupied()->CabNo,
Dynamic()->asBaseDir + Occupied()->TypeName + ".mmd" );
Dynamic()->bDisplayCab = true;
Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
}
simulation::Trains.insert(this, Dynamic()->name());
// add it back with updated dynamic name
simulation::Trains.insert(this, Dynamic()->name());
}
}
// checks whether specified point is within boundaries of the active cab
@@ -8140,5 +8179,10 @@ void train_table::update(double dt)
if (!train)
continue;
train->Update(dt);
if (train->pending_delete) {
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
}
}

View File

@@ -690,6 +690,7 @@ private:
void set_localbrake(float);
uint16_t id();
bool pending_delete = false;
};
class train_table : public basic_table<TTrain> {

View File

@@ -716,17 +716,18 @@ eu07_application::init_modes() {
bool eu07_application::init_network() {
if (Global.network_conf.is_server || Global.network_conf.is_client) {
m_network.emplace();
if (Global.network_conf.is_server) {
m_network->create_server(Global.network_conf.server_host, Global.network_conf.server_port);
}
if (Global.network_conf.is_client) {
m_network->connect(Global.network_conf.client_host, Global.network_conf.client_port);
}
else {
Global.random_seed = std::random_device{}();
Global.random_engine.seed(Global.random_seed);
Global.ready_to_load = true;
}
}
if (Global.network_conf.is_server) {
m_network->create_server(Global.network_conf.server_host, Global.network_conf.server_port);
}
if (Global.network_conf.is_client) {
m_network->connect(Global.network_conf.client_host, Global.network_conf.client_port);
}
else {
Global.random_seed = std::random_device{}();
Global.random_engine.seed(Global.random_seed);
Global.ready_to_load = true;
}
return true;

View File

@@ -35,7 +35,7 @@ basic_cell::on_click( TAnimModel const *Instance ) {
if( ( launcher->name() == Instance->name() )
&& ( glm::length2( launcher->location() - Instance->location() ) < launcher->dRadius )
&& ( true == launcher->check_conditions() ) ) {
launch_event( launcher );
launch_event( launcher, true );
}
}
}
@@ -123,11 +123,13 @@ basic_cell::update_events() {
// event launchers
for( auto *launcher : m_eventlaunchers ) {
if( ( true == ( launcher->check_activation() && launcher->check_conditions() ) )
&& ( SquareMagnitude( launcher->location() - Global.pCamera.Pos ) < launcher->dRadius ) ) {
launch_event( launcher );
}
if (launcher->check_conditions()
&& SquareMagnitude( launcher->location() - Global.pCamera.Pos ) < launcher->dRadius) {
if (launcher->check_activation())
launch_event(launcher, false);
if (launcher->check_activation_key())
launch_event(launcher, true);
}
}
}
@@ -616,16 +618,18 @@ void basic_cell::create_map_geometry(std::vector<gfx::basic_vertex> &Bank)
// executes event assigned to specified launcher
void
basic_cell::launch_event( TEventLauncher *Launcher ) {
WriteLog( "Eventlauncher " + Launcher->name() );
if( ( true == Global.shiftState )
&& ( Launcher->Event2 != nullptr ) ) {
simulation::Events.AddToQuery( Launcher->Event2, nullptr );
}
else if( Launcher->Event1 ) {
simulation::Events.AddToQuery( Launcher->Event1, nullptr );
}
basic_cell::launch_event( TEventLauncher *Launcher, bool local_only ) {
WriteLog( "Eventlauncher: " + Launcher->name() );
if (!local_only) {
if( Launcher->Event1 ) {
simulation::Events.AddToQuery( Launcher->Event1, nullptr );
}
} else {
if (Global.shiftState && Launcher->Event2 != nullptr)
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(Launcher->Event2), 0.0, GLFW_PRESS, 0);
else if (Launcher->Event1)
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(Launcher->Event1), 0.0, GLFW_PRESS, 0);
}
}
// adjusts cell bounding area to enclose specified node

View File

@@ -21,6 +21,7 @@ http://mozilla.org/MPL/2.0/.
#include "Track.h"
#include "Traction.h"
#include "sound.h"
#include "command.h"
class opengl_renderer;
namespace scene {
@@ -169,7 +170,7 @@ private:
using memorycell_sequence = std::vector<TMemCell *>;
// methods
void
launch_event( TEventLauncher *Launcher );
launch_event(TEventLauncher *Launcher , bool local_only);
void
enclose_area( scene::basic_node *Node );
// members
@@ -194,6 +195,7 @@ private:
bool m_geometrycreated { false };
unsigned int m_framestamp { 0 }; // id of last rendered gfx frame
TTrack *tTrackAnim = nullptr; // obiekty do przeliczenia animacji
command_relay m_relay;
};
// basic scene partitioning structure, holds terrain geometry and collection of cells