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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 05:29:17 +02:00

network improvements

This commit is contained in:
milek7
2019-02-05 00:07:34 +01:00
parent 85ad17af3c
commit 5a0bb610db
10 changed files with 157 additions and 94 deletions

View File

@@ -6918,51 +6918,90 @@ TTrain::MoveToVehicle(TDynamicObject *target) {
ErrorLog("MoveToVehicle");
// > Ra: to nie może być tak robione, to zbytnia proteza jest
// indeed, too much hacks...
// TODO: cleanup
simulation::Trains.detach(Dynamic()->name());
TTrain *target_train = simulation::Trains.find(target->name());
if (target_train) {
// let's try to destroy this TTrain and move to already existing one
if( Dynamic()->Mechanik ) {
// AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) {
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->ActiveCab = 0;
Occupied()->BrakeLevelSet( Occupied()->Handle->GetPos( bh_NP ) ); //rozwala sterowanie hamulcem GF 04-2016
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
target_train->Occupied()->LimPipePress = target_train->Occupied()->PipePress;
target_train->Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
target_train->Dynamic()->MechInside = true;
target_train->Dynamic()->Controller = Humandriver;
} else {
target_train->Dynamic()->bDisplayCab = false;
target_train->Dynamic()->ABuSetModelShake( {} );
}
}
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
target_train->Dynamic()->bDisplayCab = true;
target_train->Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
if( Dynamic()->Mechanik ) // AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) {
// potentially move player
if (simulation::Train == this) {
simulation::Train = target_train;
}
// delete this TTrain
pending_delete = true;
} else {
// move this TTrain to other dynamic
// remove TTrain from global list, we're going to change dynamic anyway
simulation::Trains.detach(Dynamic()->name());
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// przsunięcie obiektu zarządzającego
Dynamic()->Mechanik->MoveTo( target );
}
// jeśli prowadzi AI, to mu nie robimy dywersji!
DynamicSet( target );
Occupied()->CabDeactivisation();
Occupied()->ActiveCab = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
Dynamic()->Mechanik->MoveTo(target);
DynamicSet(target);
if( Dynamic()->Mechanik ) // AI może sobie samo pójść
if( false == Dynamic()->Mechanik->AIControllFlag ) // tylko jeśli ręcznie prowadzony
{
Occupied()->LimPipePress = Occupied()->PipePress;
Occupied()->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
Dynamic()->MechInside = true;
Dynamic()->Controller = Humandriver;
} else {
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
DynamicSet(target);
}
InitializeCab(
Occupied()->CabNo,
Dynamic()->asBaseDir + Occupied()->TypeName + ".mmd" );
if( false == FreeFlyModeFlag ) {
InitializeCab(
Occupied()->CabNo,
Dynamic()->asBaseDir + Occupied()->TypeName + ".mmd" );
Dynamic()->bDisplayCab = true;
Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
}
simulation::Trains.insert(this, Dynamic()->name());
// add it back with updated dynamic name
simulation::Trains.insert(this, Dynamic()->name());
}
}
// checks whether specified point is within boundaries of the active cab
@@ -8140,5 +8179,10 @@ void train_table::update(double dt)
if (!train)
continue;
train->Update(dt);
if (train->pending_delete) {
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
}
}