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Temporary remove nvrhi renderer loading mode gradient
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@@ -90,8 +90,11 @@ void scenarioloader_ui::render_()
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const float font_scale_mult = 48 / ImGui::GetFontSize();
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const float font_scale_mult = 48 / ImGui::GetFontSize();
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// Gradient at the lower half of the screen
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// Gradient at the lower half of the screen
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if (!Global.NvRenderer)
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{
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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}
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// [O] Loading...
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// [O] Loading...
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const float margin_left_icon = 35.0f;
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const float margin_left_icon = 35.0f;
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@@ -175,6 +178,8 @@ void scenarioloader_ui::render_()
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void scenarioloader_ui::generate_gradient_tex()
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void scenarioloader_ui::generate_gradient_tex()
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{
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{
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if (Global.NvRenderer)
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return;
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constexpr int image_width = 1;
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constexpr int image_width = 1;
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constexpr int image_height = 256;
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constexpr int image_height = 256;
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const auto image_data = new char[image_width * image_height * 4];
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const auto image_data = new char[image_width * image_height * 4];
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