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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-20 10:19:19 +02:00
build 180308. location definition for bogies, serial port output fixes
This commit is contained in:
79
DynObj.cpp
79
DynObj.cpp
@@ -3940,7 +3940,7 @@ void TDynamicObject::RenderSounds() {
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}
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// szum w czasie jazdy
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if( ( GetVelocity() > 0.5 )
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&& ( false == rsOuterNoise.empty() )
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&& ( false == m_bogiesounds.empty() )
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&& ( // compound test whether the vehicle belongs to user-driven consist (as these don't emit outer noise in cab view)
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FreeFlyModeFlag ? true : // in external view all vehicles emit outer noise
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// Global.pWorld->train() == nullptr ? true : // (can skip this check, with no player train the external view is a given)
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@@ -3949,19 +3949,20 @@ void TDynamicObject::RenderSounds() {
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Global.CabWindowOpen ? true : // sticking head out we get to hear outer noise
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false ) ) {
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// frequency calculation
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auto const normalizer{ (
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true == rsOuterNoise.is_combined() ?
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auto const &bogiesound { m_bogiesounds.front() };
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// frequency calculation
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auto const normalizer { (
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true == bogiesound.is_combined() ?
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MoverParameters->Vmax * 0.01f :
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1.f ) };
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frequency =
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rsOuterNoise.m_frequencyoffset
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+ rsOuterNoise.m_frequencyfactor * MoverParameters->Vel * normalizer;
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bogiesound.m_frequencyoffset
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+ bogiesound.m_frequencyfactor * MoverParameters->Vel * normalizer;
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// volume calculation
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volume =
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rsOuterNoise.m_amplitudeoffset +
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rsOuterNoise.m_amplitudefactor * MoverParameters->Vel;
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bogiesound.m_amplitudeoffset +
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bogiesound.m_amplitudefactor * MoverParameters->Vel;
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if( brakeforceratio > 0.0 ) {
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// hamulce wzmagaja halas
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volume *= 1 + 0.125 * brakeforceratio;
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@@ -3978,18 +3979,26 @@ void TDynamicObject::RenderSounds() {
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0.0, 1.0 ) );
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if( volume > 0.05 ) {
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rsOuterNoise
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.pitch( frequency ) // arbitrary limits to prevent the pitch going out of whack
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.gain( volume )
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.play( sound_flags::exclusive | sound_flags::looping );
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// apply calculated parameters to all motor instances
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for( auto &bogiesound : m_bogiesounds ) {
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bogiesound
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.pitch( frequency ) // arbitrary limits to prevent the pitch going out of whack
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.gain( volume )
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.play( sound_flags::exclusive | sound_flags::looping );
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}
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}
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else {
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rsOuterNoise.stop();
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// stop all noise instances
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for( auto &bogiesound : m_bogiesounds ) {
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bogiesound.stop();
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}
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}
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}
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else {
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// don't play the optional ending sound if the listener switches views
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rsOuterNoise.stop( false == FreeFlyModeFlag );
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for( auto &bogiesound : m_bogiesounds ) {
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bogiesound.stop( false == FreeFlyModeFlag );
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}
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}
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// flat spot sound
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if( MoverParameters->CategoryFlag == 1 ) {
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@@ -4844,9 +4853,8 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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m_powertrainsounds.motors.emplace_back( motortemplate );
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}
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else {
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//
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// apply configuration to all defined motors
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for( auto &motor : m_powertrainsounds.motors ) {
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// apply configuration to all defined motors
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// combine potential x- and y-axis offsets of the sound template with z-axis offsets of individual motors
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auto motoroffset { motortemplate.offset() };
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motoroffset.z = motor.offset().z;
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@@ -5034,11 +5042,27 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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else if( token == "outernoise:" ) {
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// szum podczas jazdy:
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rsOuterNoise.deserialize( parser, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, MoverParameters->Vmax );
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rsOuterNoise.owner( this );
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sound_source noisetemplate { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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noisetemplate.deserialize( parser, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, MoverParameters->Vmax );
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noisetemplate.owner( this );
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rsOuterNoise.m_amplitudefactor /= ( 1 + MoverParameters->Vmax );
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rsOuterNoise.m_frequencyfactor /= ( 1 + MoverParameters->Vmax );
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noisetemplate.m_amplitudefactor /= ( 1 + MoverParameters->Vmax );
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noisetemplate.m_frequencyfactor /= ( 1 + MoverParameters->Vmax );
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if( true == m_bogiesounds.empty() ) {
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// fallback for cases without specified noise locations, convert sound template to a single sound source
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m_bogiesounds.emplace_back( noisetemplate );
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}
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else {
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// apply configuration to all defined bogies
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for( auto &bogie : m_bogiesounds ) {
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// combine potential x- and y-axis offsets of the sound template with z-axis offsets of individual motors
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auto bogieoffset { noisetemplate.offset() };
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bogieoffset.z = bogie.offset().z;
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bogie = noisetemplate;
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bogie.offset( bogieoffset );
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}
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}
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}
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else if( token == "wheelflat:" ) {
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@@ -5102,6 +5126,21 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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}
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}
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else if( token == "bogies:" ) {
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// a list of offsets along vehicle's z-axis; followed with "end"
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while( ( ( token = parser.getToken<std::string>() ) != "" )
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&& ( token != "end" ) ) {
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// vehicle faces +Z in 'its' space, for bogie locations negative value means ahead of centre
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auto const offset { std::atof( token.c_str() ) * -1.f };
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// NOTE: we skip setting owner of the sounds, it'll be done during individual sound deserialization
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sound_source bogienoise { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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// add entry to the list
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auto const location { glm::vec3 { 0.f, 0.f, offset } };
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bogienoise.offset( location );
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m_bogiesounds.emplace_back( bogienoise );
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}
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}
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} while( ( token != "" )
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&& ( token != "endlocations" ) );
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