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texture compressing switch
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@@ -630,6 +630,10 @@ global_settings::ConfigParse(cParser &Parser) {
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Parser.getTokens( 1 );
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Parser >> dds_upper_origin;
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}
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else if (token == "compresstex") {
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Parser.getTokens( 1 );
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Parser >> compress_tex;
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}
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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// na koniec trochę zależności
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if (!bLoadTraction) // wczytywanie drutów i słupów
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