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texture compressing switch

This commit is contained in:
milek7
2018-02-26 18:05:53 +01:00
parent 2bd18519ed
commit 643e70d5cb
3 changed files with 6 additions and 1 deletions

View File

@@ -647,7 +647,7 @@ opengl_texture::create() {
else {
// uncompressed texture data. have the gfx card do the compression as it sees fit
::glTexImage2D(
GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA,
GL_TEXTURE_2D, 0, Global.compress_tex ? GL_COMPRESSED_RGBA : GL_RGBA,
data_width, data_height, 0,
data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
}