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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 13:59:19 +02:00
texture compressing switch
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@@ -630,6 +630,10 @@ global_settings::ConfigParse(cParser &Parser) {
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Parser.getTokens( 1 );
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Parser.getTokens( 1 );
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Parser >> dds_upper_origin;
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Parser >> dds_upper_origin;
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}
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}
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else if (token == "compresstex") {
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Parser.getTokens( 1 );
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Parser >> compress_tex;
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}
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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} while ((token != "") && (token != "endconfig")); //(!Parser->EndOfFile)
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// na koniec trochę zależności
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// na koniec trochę zależności
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if (!bLoadTraction) // wczytywanie drutów i słupów
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if (!bLoadTraction) // wczytywanie drutów i słupów
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@@ -168,6 +168,7 @@ struct global_settings {
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std::string screenshot_dir;
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std::string screenshot_dir;
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bool loading_log = true;
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bool loading_log = true;
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bool dds_upper_origin = false;
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bool dds_upper_origin = false;
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bool compress_tex = true;
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// methods
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// methods
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void LoadIniFile( std::string asFileName );
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void LoadIniFile( std::string asFileName );
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@@ -647,7 +647,7 @@ opengl_texture::create() {
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else {
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else {
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// uncompressed texture data. have the gfx card do the compression as it sees fit
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// uncompressed texture data. have the gfx card do the compression as it sees fit
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::glTexImage2D(
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::glTexImage2D(
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GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA,
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GL_TEXTURE_2D, 0, Global.compress_tex ? GL_COMPRESSED_RGBA : GL_RGBA,
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data_width, data_height, 0,
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data_width, data_height, 0,
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data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
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data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
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}
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}
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