mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-06 08:08:36 +01:00
Add SSBO and compute shader support to gl wrappers
This commit is contained in:
@@ -258,6 +258,7 @@ set(SOURCES
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"gl/fence.cpp"
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"gl/fence.cpp"
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"gl/pbo.cpp"
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"gl/pbo.cpp"
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"gl/query.cpp"
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"gl/query.cpp"
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"gl/ssbo.cpp"
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"imgui/imgui.cpp"
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"imgui/imgui.cpp"
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"imgui/imgui_demo.cpp"
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"imgui/imgui_demo.cpp"
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61
gl/query.cpp
61
gl/query.cpp
@@ -61,3 +61,64 @@ GLenum gl::query::glenum_target(targets Target) const
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}
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}
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thread_local gl::query* gl::query::active_queries[6];
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thread_local gl::query* gl::query::active_queries[6];
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gl::gpu_timer::~gpu_timer()
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{
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if (m_queries[0] != 0)
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glDeleteQueries(static_cast<GLsizei>(m_queries.size()), m_queries.data());
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}
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void gl::gpu_timer::begin()
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{
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if (m_queries[0] == 0)
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glCreateQueries(GL_TIMESTAMP, static_cast<GLsizei>(m_queries.size()), m_queries.data());
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collect();
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m_active = !m_pending[m_slot];
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if (m_active)
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glQueryCounter(m_queries[m_slot * 2], GL_TIMESTAMP);
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}
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void gl::gpu_timer::end()
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{
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if (!m_active)
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return;
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glQueryCounter(m_queries[m_slot * 2 + 1], GL_TIMESTAMP);
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m_pending[m_slot] = true;
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m_slot = (m_slot + 1) % SLOTS;
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m_active = false;
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}
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std::optional<uint64_t> gl::gpu_timer::result()
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{
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if (m_queries[0] != 0)
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collect();
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return m_last;
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}
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void gl::gpu_timer::collect()
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{
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// slots finish in the order they were issued, oldest first
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for (size_t i = 0; i < SLOTS; ++i)
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{
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size_t const slot = (m_slot + i) % SLOTS;
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if (!m_pending[slot])
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continue;
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GLint startready = GL_FALSE;
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GLint endready = GL_FALSE;
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glGetQueryObjectiv(m_queries[slot * 2], GL_QUERY_RESULT_AVAILABLE, &startready);
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glGetQueryObjectiv(m_queries[slot * 2 + 1], GL_QUERY_RESULT_AVAILABLE, &endready);
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if (!startready || !endready)
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break;
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GLuint64 start = 0;
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GLuint64 end = 0;
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glGetQueryObjectui64v(m_queries[slot * 2], GL_QUERY_RESULT, &start);
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glGetQueryObjectui64v(m_queries[slot * 2 + 1], GL_QUERY_RESULT, &end);
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m_last = end >= start ? end - start : 0;
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m_pending[slot] = false;
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}
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}
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32
gl/query.h
32
gl/query.h
@@ -1,5 +1,8 @@
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#pragma once
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#pragma once
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#include <array>
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#include <optional>
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#include "object.h"
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#include "object.h"
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namespace gl
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namespace gl
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@@ -33,4 +36,33 @@ public:
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std::optional<int64_t> result();
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std::optional<int64_t> result();
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};
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};
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// gpu time of a section of commands, from a pair of GL_TIMESTAMP queries. unlike GL_TIME_ELAPSED, timestamps
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// can be taken while another time query runs (e.g. the whole-frame query of the renderer). results are read
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// a few frames later without stalling; if the gpu falls further behind, the measurement is skipped
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class gpu_timer
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{
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public:
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gpu_timer() = default;
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~gpu_timer();
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gpu_timer(const gpu_timer &) = delete;
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gpu_timer &operator=(const gpu_timer &) = delete;
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void begin();
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void end();
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// duration of the most recent finished measurement, in nanoseconds
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std::optional<uint64_t> result();
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private:
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void collect();
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static constexpr size_t SLOTS = 4;
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// start and end timestamp per slot, created on first use
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std::array<GLuint, SLOTS * 2> m_queries{};
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std::array<bool, SLOTS> m_pending{};
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// slot written by the next begin(), also the oldest one still pending
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size_t m_slot = 0;
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bool m_active = false;
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std::optional<uint64_t> m_last;
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};
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}
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}
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@@ -336,3 +336,9 @@ void gl::program::bind(GLuint i)
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{
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{
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glUseProgram(i);
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glUseProgram(i);
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}
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}
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void gl::program::dispatch(GLuint groups_x, GLuint groups_y, GLuint groups_z)
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{
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bind();
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glDispatchCompute(groups_x, groups_y, groups_z);
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}
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@@ -94,6 +94,9 @@ namespace gl
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void attach(const shader &);
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void attach(const shader &);
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void link();
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void link();
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// for a program linked from a compute shader only: binds it and runs the given number of work groups
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void dispatch(GLuint groups_x, GLuint groups_y = 1, GLuint groups_z = 1);
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std::unordered_map<std::string, shader::texture_entry> texture_conf;
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std::unordered_map<std::string, shader::texture_entry> texture_conf;
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std::unordered_map<std::string, shader::param_entry> param_conf;
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std::unordered_map<std::string, shader::param_entry> param_conf;
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49
gl/ssbo.cpp
Normal file
49
gl/ssbo.cpp
Normal file
@@ -0,0 +1,49 @@
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#include "stdafx.h"
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#include "ssbo.h"
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gl::ssbo::ssbo(GLsizeiptr size, GLuint index) : m_index(index)
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{
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create(size);
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}
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gl::ssbo::~ssbo()
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{
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glDeleteBuffers(1, *this);
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}
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void gl::ssbo::create(GLsizeiptr size)
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{
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glCreateBuffers(1, *this);
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// written only through glNamedBufferSubData and by shaders
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glNamedBufferStorage(*this, size, nullptr, GL_DYNAMIC_STORAGE_BIT);
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m_size = size;
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}
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void gl::ssbo::bind_base() const
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{
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glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, m_index, 1, *this);
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}
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void gl::ssbo::resize(GLsizeiptr size)
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{
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if (size == m_size)
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return;
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glDeleteBuffers(1, *this);
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create(size);
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}
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void gl::ssbo::update(const void *data, GLintptr offset, GLsizeiptr size)
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{
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glNamedBufferSubData(*this, offset, size, data);
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}
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void gl::ssbo::download(void *data, GLintptr offset, GLsizeiptr size) const
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{
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glGetNamedBufferSubData(*this, offset, size, data);
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}
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void gl::memory_barrier(GLbitfield barriers)
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{
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glMemoryBarrier(barriers);
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}
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47
gl/ssbo.h
Normal file
47
gl/ssbo.h
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@@ -0,0 +1,47 @@
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#pragma once
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#include <type_traits>
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#include "object.h"
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namespace gl
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{
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// shader storage buffer (std430 data, compute shader input and output), on 4.6 core direct state access.
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// the storage is immutable: resize() to a different size replaces the buffer object, drops its contents and
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// leaves it unbound (call bind_base() again).
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// binding goes through glBindBuffersBase, which leaves the general GL_SHADER_STORAGE_BUFFER binding point
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// alone, so the binding tracker of gl::buffer stays valid
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class ssbo : public object
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{
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public:
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// size in bytes, > 0. index is the binding point used by the shaders: layout(std430, binding = index)
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ssbo(GLsizeiptr size, GLuint index);
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~ssbo();
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void bind_base() const;
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void resize(GLsizeiptr size);
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GLsizeiptr size() const
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{
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return m_size;
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}
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void update(const void *data, GLintptr offset, GLsizeiptr size);
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template <typename T> void update(const T &data, GLintptr offset = 0)
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{
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static_assert(std::is_trivially_copyable_v<T>, "ssbo data must be trivially copyable");
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update(&data, offset, sizeof(data));
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}
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// synchronous read back, waits for the gpu; for debug data, not for per-frame use
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void download(void *data, GLintptr offset, GLsizeiptr size) const;
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private:
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void create(GLsizeiptr size);
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GLuint m_index;
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GLsizeiptr m_size = 0;
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};
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// makes writes done by shaders (compute dispatches, storage buffer stores) visible to the operations named
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// by barriers, e.g. GL_SHADER_STORAGE_BARRIER_BIT before a draw that reads what a dispatch wrote
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void memory_barrier(GLbitfield barriers);
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} // namespace gl
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@@ -651,6 +651,8 @@ void opengl46_renderer::SwapBuffers()
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m_debugtimestext += " swap: " + to_string( Timer::subsystem.gfx_swap.average(), 2 ) + " ms\n";
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m_debugtimestext += " swap: " + to_string( Timer::subsystem.gfx_swap.average(), 2 ) + " ms\n";
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if (m_gllasttime)
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if (m_gllasttime)
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m_debugtimestext += "gpu frame total: " + to_string((double)(m_gllasttime / 1000ULL) / 1000.0, 3) + " ms\n";
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m_debugtimestext += "gpu frame total: " + to_string((double)(m_gllasttime / 1000ULL) / 1000.0, 3) + " ms\n";
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if (auto const clusterstime = m_clusterstimer.result())
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m_debugtimestext += " clusters: " + to_string(static_cast<double>(*clusterstime) / 1000000.0, 3) + " ms\n";
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m_debugtimestext += "uilayer: " + to_string( Timer::subsystem.gfx_gui.average(), 2 ) + " ms\n";
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m_debugtimestext += "uilayer: " + to_string( Timer::subsystem.gfx_gui.average(), 2 ) + " ms\n";
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if( DebugModeFlag )
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if( DebugModeFlag )
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m_debugtimestext += m_textures.info();
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m_debugtimestext += m_textures.info();
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@@ -432,6 +432,8 @@ class opengl46_renderer : public gfx_renderer {
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std::optional<gl::query> m_timequery;
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std::optional<gl::query> m_timequery;
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GLuint64 m_gllasttime = 0;
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GLuint64 m_gllasttime = 0;
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// gpu time of the light cluster compute passes; the debug panel shows it once a pass measures it
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gl::gpu_timer m_clusterstimer;
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double m_precipitationrotation;
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double m_precipitationrotation;
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