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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
indice-aware calculate_tangents
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@@ -685,8 +685,8 @@ std::pair<int, int> TSubModel::Load( cParser &parser, bool dynamic )
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}
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}
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Vertices.resize( m_geometry.vertex_count ); // in case we had some degenerate triangles along the way
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gfx::calculate_tangents( Vertices, GL_TRIANGLES );
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gfx::calculate_indices( Indices, Vertices );
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gfx::calculate_tangents( Vertices, Indices, GL_TRIANGLES );
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// update values potentially changed by indexing
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m_geometry.index_count = Indices.size();
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m_geometry.vertex_count = Vertices.size();
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@@ -67,7 +67,7 @@ basic_vertex::deserialize_packed( std::istream &s, bool const Tangent ) {
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// based on
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// Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”.
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// Terathon Software, 2001. http://terathon.com/code/tangent.html
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void calculate_tangents(vertex_array &vertices, int type)
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void calculate_tangents(vertex_array &vertices, const index_array &indices, int type)
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{
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size_t vertex_count = vertices.size();
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@@ -75,12 +75,14 @@ void calculate_tangents(vertex_array &vertices, int type)
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return;
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size_t triangle_count;
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size_t tri_count_base = indices.empty() ? vertex_count : indices.size();
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if (type == GL_TRIANGLES)
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triangle_count = vertex_count / 3;
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triangle_count = tri_count_base / 3;
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else if (type == GL_TRIANGLE_STRIP)
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triangle_count = vertex_count - 2;
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triangle_count = tri_count_base - 2;
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else if (type == GL_TRIANGLE_FAN)
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triangle_count = vertex_count - 2;
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triangle_count = tri_count_base - 2;
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else
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return;
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@@ -116,6 +118,12 @@ void calculate_tangents(vertex_array &vertices, int type)
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i3 = a + 2;
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}
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if (!indices.empty()) {
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i1 = indices[i1];
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i2 = indices[i2];
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i3 = indices[i3];
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}
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const glm::vec3 &v1 = vertices[i1].position;
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const glm::vec3 &v2 = vertices[i2].position;
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const glm::vec3 &v3 = vertices[i3].position;
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@@ -198,14 +206,10 @@ void calculate_indices( index_array &Indices, vertex_array &Vertices ) {
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++matchiter;
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if( ( glm::all( glm::epsilonEqual( vertex.position, matchiter->position, matchtolerance ) ) )
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&& ( glm::all( glm::epsilonEqual( vertex.normal, matchiter->normal, matchtolerance ) ) )
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&& ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) )
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&& ( vertex.tangent.w == matchiter->tangent.w ) ) {
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&& ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) ) ) {
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Indices[ matchidx ] = Indices[ idx ];
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// HACK, TODO: tangent math winged/adapted from opengl-tutorial.org 13, check if it makes any sense
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vertex.tangent += glm::vec4{ glm::vec3( matchiter->tangent ), 0.f };
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}
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}
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vertex.tangent = { glm::normalize( glm::vec3{ vertex.tangent } ), vertex.tangent.w };
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indexedvertices.emplace_back( vertex );
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}
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// done indexing, swap the source vertex bank with the processed one
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@@ -52,7 +52,7 @@ using basic_index = std::uint32_t;
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using vertex_array = std::vector<basic_vertex>;
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using index_array = std::vector<basic_index>;
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void calculate_tangents( vertex_array &vertices, int type );
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void calculate_tangents(vertex_array &vertices, const index_array &indices, int type );
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void calculate_indices( index_array &Indices, vertex_array &Vertices );
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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@@ -1860,7 +1860,7 @@ gfx::geometry_handle opengl33_renderer::Insert( gfx::index_array &Indices, gfx::
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.create_chunk(Vertices, Geometry, Type);
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}
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@@ -1868,7 +1868,7 @@ gfx::geometry_handle opengl33_renderer::Insert(gfx::vertex_array &Vertices, gfx:
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.replace(Vertices, Geometry, Offset);
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}
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@@ -1876,7 +1876,7 @@ bool opengl33_renderer::Replace(gfx::vertex_array &Vertices, gfx::geometry_handl
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// adds supplied vertex data at the end of specified chunk
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bool opengl33_renderer::Append(gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type)
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{
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gfx::calculate_tangents(Vertices, Type);
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.append(Vertices, Geometry);
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}
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@@ -154,7 +154,7 @@ void vr_openvr::begin_frame()
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glm::vec2(vertex->rfTextureCoord[0], vertex->rfTextureCoord[1])));
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}
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gfx::calculate_tangents(vertices, GL_TRIANGLES);
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gfx::calculate_tangents(vertices, indices, GL_TRIANGLES);
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submodel_name = std::string(component == -1 ? rendermodel_name : component_name);
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sm = controllers[i]->model->AppendChildFromGeometry(submodel_name, "__root", vertices, indices);
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