mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-09-01 16:19:19 +02:00
opengl 3.3 renderer shaders
This commit is contained in:
28
shaders/mat_stars.frag
Normal file
28
shaders/mat_stars.frag
Normal file
@@ -0,0 +1,28 @@
|
||||
#include <common>
|
||||
#include <tonemapping.glsl>
|
||||
|
||||
flat in vec3 f_normal_raw;
|
||||
|
||||
layout(location = 0) out vec4 out_color;
|
||||
#if MOTIONBLUR_ENABLED
|
||||
layout(location = 1) out vec4 out_motion;
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
float x = (gl_PointCoord.x - 0.5f) * 2.0f;
|
||||
float y = (gl_PointCoord.y - 0.5f) * 2.0f;
|
||||
float dist2 = abs(x * x + y * y);
|
||||
if (dist2 > 0.5f * 0.5f)
|
||||
discard;
|
||||
// color data space is shared with normals, ugh
|
||||
vec4 color = vec4(pow(f_normal_raw.rgb, vec3(2.2)), 1.0f);
|
||||
#if POSTFX_ENABLED
|
||||
out_color = color;
|
||||
#else
|
||||
out_color = tonemap(color);
|
||||
#endif
|
||||
#if MOTIONBLUR_ENABLED
|
||||
out_motion = vec4(0.0f);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user