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https://github.com/MaSzyna-EU07/maszyna.git
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opengl 3.3 renderer shaders
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17
shaders/vbocolor.vert
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17
shaders/vbocolor.vert
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec3 v_color;
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out vec3 f_color;
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out vec4 f_pos;
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out vec4 f_clip_pos;
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#include <common>
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void main()
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{
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f_pos = modelview * vec4(v_vert, 1.0);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0);
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f_color = v_color;
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gl_Position = f_clip_pos;
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}
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