mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 22:39:18 +02:00
build 170914. fix for car braking, sound and event updates refactored out of gfx renderer
This commit is contained in:
78
Driver.cpp
78
Driver.cpp
@@ -1422,11 +1422,15 @@ void TController::TablePurger()
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iLast = sSpeedTable.size() - 1;
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};
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void TController::TableSort()
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{
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void TController::TableSort() {
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if( sSpeedTable.size() < 3 ) {
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// we skip last slot and no point in checking if there's only one other entry
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return;
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}
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TSpeedPos sp_temp = TSpeedPos(); // uzywany do przenoszenia
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for (std::size_t i = 0; i < (iLast - 1) && iLast > 0; ++i)
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{ // pętla tylko do dwóch pozycji od końca bo ostatniej nie modyfikujemy
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for( std::size_t i = 0; i < ( iLast - 1 ); ++i ) {
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// pętla tylko do dwóch pozycji od końca bo ostatniej nie modyfikujemy
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if (sSpeedTable[i].fDist > sSpeedTable[i + 1].fDist)
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{ // jesli pozycja wcześniejsza jest dalej to źle
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sp_temp = sSpeedTable[i + 1];
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@@ -4568,24 +4572,52 @@ TController::UpdateSituation(double dt) {
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}
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// koniec predkosci nastepnej
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if( vel > VelDesired ) {
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// jesli jedzie za szybko do AKTUALNEGO
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if( VelDesired == 0.0 ) {
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// jesli stoj, to hamuj, ale i tak juz za pozno :)
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AccDesired = std::min( AccDesired, -0.85 ); // hamuj solidnie
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}
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else {
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// try to estimate increase of current velocity before engaged brakes start working
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// if it looks like we'll exceed maximum allowed speed start thinking about slight slowing down
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if( ( vel + vel * ( 1.0 - fBrake_a0[ 0 ] ) * AbsAccS ) > ( VelDesired + fVelPlus ) ) {
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// hamuj tak średnio
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AccDesired = std::min( AccDesired, -0.25 );
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// decisions based on current speed
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if( mvOccupied->CategoryFlag == 1 ) {
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// try to estimate increase of current velocity before engaged brakes start working
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auto const speedestimate = vel + vel * ( 1.0 - fBrake_a0[ 0 ] ) * AbsAccS;
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if( speedestimate > VelDesired ) {
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// jesli jedzie za szybko do AKTUALNEGO
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if( VelDesired == 0.0 ) {
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// jesli stoj, to hamuj, ale i tak juz za pozno :)
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AccDesired = std::min( AccDesired, -0.85 ); // hamuj solidnie
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}
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else {
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// o 5 km/h to olej (zacznij luzować)
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AccDesired = std::min(
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AccDesired, // but don't override decceleration for VelNext
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std::max( 0.0, AccPreferred ) );
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if( speedestimate > ( VelDesired + fVelPlus ) ) {
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// if it looks like we'll exceed maximum allowed speed start thinking about slight slowing down
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AccDesired = std::min( AccDesired, -0.25 );
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}
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else {
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// close enough to target to stop accelerating
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AccDesired = std::min(
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AccDesired, // but don't override decceleration for VelNext
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interpolate( // ease off as you close to the target velocity
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-0.06, AccPreferred,
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clamp( speedestimate - vel, 0.0, fVelPlus ) / fVelPlus ) );
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}
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}
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}
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}
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else {
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// for cars the older version works better
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if( vel > VelDesired ) {
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// jesli jedzie za szybko do AKTUALNEGO
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if( VelDesired == 0.0 ) {
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// jesli stoj, to hamuj, ale i tak juz za pozno :)
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AccDesired = std::min( AccDesired, -0.9 ); // hamuj solidnie
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}
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else {
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// slow down, not full stop
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if( vel > ( VelDesired + fVelPlus ) ) {
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// hamuj tak średnio
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AccDesired = std::min( AccDesired, -fBrake_a0[ 0 ] * 0.5 );
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}
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else {
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// o 5 km/h to olej (zacznij luzować)
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AccDesired = std::min(
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AccDesired, // but don't override decceleration for VelNext
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std::max( 0.0, AccPreferred ) );
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}
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}
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}
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}
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@@ -4593,8 +4625,10 @@ TController::UpdateSituation(double dt) {
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// last step sanity check, until the whole calculation is straightened out
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AccDesired = std::min( AccDesired, AccPreferred );
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// also take into account impact of gravity
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AccDesired = clamp( AccDesired - fAccGravity, -0.9, 0.9 );
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if( mvOccupied->CategoryFlag == 1 ) {
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// also take into account impact of gravity
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AccDesired = clamp( AccDesired - fAccGravity, -0.9, 0.9 );
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}
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