respect extra viewport transforms for audio calc

This commit is contained in:
milek7
2020-11-19 00:59:00 +01:00
parent 30dec00c35
commit 6d7dad68eb

View File

@@ -126,8 +126,13 @@ openal_source::sync_with( sound_properties const &State ) {
}
// NOTE: velocity at this point can be either listener velocity for global sounds, actual sound velocity, or 0 if sound position is yet unknown
::alSourcefv( id, AL_VELOCITY, glm::value_ptr( sound_velocity ) );
glm::dmat4 cameramatrix;
Global.pCamera.SetMatrix( cameramatrix );
auto cameraposition = Global.pCamera.Pos + (Global.viewport_move * glm::mat3(cameramatrix));
// location
sound_distance = State.location - glm::dvec3 { Global.pCamera.Pos };
sound_distance = State.location - glm::dvec3 { cameraposition };
if( sound_range != -1 ) {
// range cutoff check for songs other than 'unlimited'
// NOTE: since we're comparing squared distances we can ignore that sound range can be negative
@@ -363,6 +368,8 @@ openal_renderer::update( double const Deltatime ) {
// orientation
glm::dmat4 cameramatrix;
Global.pCamera.SetMatrix( cameramatrix );
auto cameraposition = Global.pCamera.Pos + (Global.viewport_move * glm::mat3(cameramatrix));
cameramatrix = glm::dmat4(glm::inverse(Global.viewport_rotate)) * cameramatrix;
auto rotationmatrix { glm::mat3{ cameramatrix } };
glm::vec3 const orientation[] = {
glm::vec3{ 0, 0,-1 } * rotationmatrix ,
@@ -370,8 +377,8 @@ openal_renderer::update( double const Deltatime ) {
::alListenerfv( AL_ORIENTATION, reinterpret_cast<ALfloat const *>( orientation ) );
// velocity
if( Deltatime > 0 ) {
auto cameramove { glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
m_camerapos = Global.pCamera.Pos;
auto cameramove { glm::dvec3{ cameraposition - m_camerapos} };
m_camerapos = cameraposition;
// intercept sudden user-induced camera jumps...
// ...from free fly mode change
if( m_freeflymode != FreeFlyModeFlag ) {