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https://github.com/MaSzyna-EU07/maszyna.git
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lazy bounding radius computing for shape_node (avoids O(n^2) deserialization)
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@@ -259,7 +259,7 @@ basic_cell::insert( shape_node Shape ) {
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// re-calculate cell radius, in case shape geometry extends outside the cell's boundaries
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m_area.radius = std::max<float>(
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m_area.radius,
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glm::length( m_area.center - Shape.data().area.center ) + Shape.data().area.radius );
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glm::length( m_area.center - Shape.data().area.center ) + Shape.radius() );
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auto const &shapedata { Shape.data() };
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auto &shapes = (
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@@ -1230,7 +1230,7 @@ basic_region::insert( shape_node Shape, scratch_data &Scratchpad, bool const Tra
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// move the data into appropriate section(s)
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for( auto &shape : shapes ) {
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// with the potential splitting done we can calculate each chunk's bounding radius
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shape.compute_radius();
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shape.invalidate_radius();
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if( point_inside( shape.m_data.area.center ) ) {
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// NOTE: nodes placed outside of region boundaries are discarded
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section( shape.m_data.area.center ).insert( shape );
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@@ -410,8 +410,7 @@ shape_node::merge( shape_node &Shape ) {
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m_data.vertices.insert(
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std::end( m_data.vertices ),
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std::begin( Shape.m_data.vertices ), std::end( Shape.m_data.vertices ) );
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// NOTE: we could recalculate radius with something other than brute force, but it'll do
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compute_radius();
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invalidate_radius();
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return true;
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}
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@@ -445,7 +444,16 @@ shape_node::compute_radius() {
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m_data.area.radius = static_cast<float>( std::sqrt( squaredradius ) );
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}
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void shape_node::invalidate_radius() {
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m_data.area.radius = -1.0f;
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}
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float shape_node::radius() {
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if (m_data.area.radius == -1.0f)
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compute_radius();
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return m_data.area.radius;
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}
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// sends content of the struct to provided stream
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void
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@@ -126,7 +126,10 @@ public:
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create_geometry( gfx::geometrybank_handle const &Bank );
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// calculates shape's bounding radius
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void
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compute_radius();
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compute_radius();
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// invalidates shape's bounding radius
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void
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invalidate_radius();
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// set visibility
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void
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visible( bool State );
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@@ -136,6 +139,8 @@ public:
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// data access
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shapenode_data const &
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data() const;
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// get bounding radius
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float radius();
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private:
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// members
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