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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 05:09:20 +02:00

fix(ai): keep the light selector lookup within its table, Sonar findings of the handover

- the light selector size comes from the vehicle definition (LightsList Size)
  and isn't limited, while the table holds 18 positions; a bigger selector
  read past the table, and so did a table index other than the front or
  rear one. Only the positions the table holds are looked at now, and the
  selector stays where it is for a bad table index (cpp:S2259),
- the lambdas of the handover capture what they use explicitly (cpp:S3608),
- the chained assignments resetting the headlight state on the AI taking
  over are split (cpp:S1121).
This commit is contained in:
jerrrrycho
2026-10-15 21:28:20 +02:00
parent 54990f41a6
commit 7727748b76
3 changed files with 30 additions and 7 deletions

View File

@@ -109,6 +109,24 @@ TEST_CASE("handover: the light selector moves to the position giving the head li
}
}
TEST_CASE("handover: the light selector stays within its table") {
auto cab{cab_vehicle()};
SUBCASE("selector bigger than the table, as a vehicle definition can declare") {
// only the positions the table holds are looked at, the rest can't match
for (auto &table : cab->Lights) {
std::fill(std::begin(table) + cab->LightsPosNo, std::end(table), 0);
}
cab->LightsPosNo = 100;
CHECK(handover::light_selector_position(cab.mover(), end::front, pc1, allheadlights) == 2);
CHECK(handover::light_selector_position(cab.mover(), end::front, light::headlight_left, allheadlights) == 1);
}
SUBCASE("table other than the front or rear one: the selector stays") {
CHECK(handover::light_selector_position(cab.mover(), -1, pc1, allheadlights) == 1);
CHECK(handover::light_selector_position(cab.mover(), 2, pc1, allheadlights) == 1);
}
}
TEST_CASE("handover: the light selector already matching the lights stays") {
auto cab{cab_vehicle()};
cab->LightsPos = 2; // Pc1

View File

@@ -5564,8 +5564,10 @@ void TController::TakeControl( bool const Aidriver, bool const Forcevehiclecheck
pVehicle->Controller = AIdriver;
// the AI doesn't operate the headlight dimmer, drop the state left by the human driver
// so the lights set by the AI aren't hidden (dimmer in off position) or dimmed
pVehicle->HeadlightsAoff = pVehicle->HeadlightsBoff = false;
pVehicle->DimHeadlights = pVehicle->HighBeamLights = false;
pVehicle->HeadlightsAoff = false;
pVehicle->HeadlightsBoff = false;
pVehicle->DimHeadlights = false;
pVehicle->HighBeamLights = false;
control_lights(); // reinicjalizacja swiatel
mvOccupied->CabActivisation(true);
iDirection = 0; // kierunek jazdy trzeba dopiero zgadnąć

View File

@@ -30,14 +30,17 @@ void release_ai_controls(TMoverParameters &Occupied, TMoverParameters &Controlli
}
int light_selector_position(TMoverParameters const &Occupied, int const Lightstable, int const Headlights, int const Inventory) {
if (Occupied.LightsPosNo <= 0) {
// the selector size comes from the vehicle definition, the table holds a fixed number of positions
auto const positioncount{std::min(Occupied.LightsPosNo, static_cast<int>(std::size(Occupied.Lights[0])))};
if (positioncount <= 0 || Lightstable < 0 || Lightstable >= static_cast<int>(std::size(Occupied.Lights))) {
return Occupied.LightsPos;
}
auto const lightsmatch{[&](int const Position) { return (Occupied.Lights[Lightstable][Position - 1] & Inventory) == Headlights; }};
if (Occupied.LightsPos >= 1 && Occupied.LightsPos <= Occupied.LightsPosNo && lightsmatch(Occupied.LightsPos)) {
auto const &lights{Occupied.Lights[Lightstable]};
auto const lightsmatch{[&lights, Inventory, Headlights](int const Position) { return (lights[Position - 1] & Inventory) == Headlights; }};
if (Occupied.LightsPos >= 1 && Occupied.LightsPos <= positioncount && lightsmatch(Occupied.LightsPos)) {
return Occupied.LightsPos;
}
for (auto position = 1; position <= Occupied.LightsPosNo; ++position) {
for (auto position = 1; position <= positioncount; ++position) {
if (lightsmatch(position)) {
return position;
}
@@ -49,7 +52,7 @@ int dimmer_position(TMoverParameters const &Occupied, bool const Headlightson) {
auto const &positions{Occupied.dimPositions};
auto const current{Occupied.modernDimmerPosition};
auto const count{static_cast<int>(positions.size())};
auto const isoff{[&](int const Position) { return Position < 0 || Position >= count || positions[Position].isOff; }};
auto const isoff{[&positions, count](int const Position) { return Position < 0 || Position >= count || positions[Position].isOff; }};
if (false == Occupied.enableModernDimmer || false == Headlightson || false == isoff(current)) {
return current;