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fix(ai): keep the light selector lookup within its table, Sonar findings of the handover
- the light selector size comes from the vehicle definition (LightsList Size) and isn't limited, while the table holds 18 positions; a bigger selector read past the table, and so did a table index other than the front or rear one. Only the positions the table holds are looked at now, and the selector stays where it is for a bad table index (cpp:S2259), - the lambdas of the handover capture what they use explicitly (cpp:S3608), - the chained assignments resetting the headlight state on the AI taking over are split (cpp:S1121).
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@@ -5564,8 +5564,10 @@ void TController::TakeControl( bool const Aidriver, bool const Forcevehiclecheck
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pVehicle->Controller = AIdriver;
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// the AI doesn't operate the headlight dimmer, drop the state left by the human driver
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// so the lights set by the AI aren't hidden (dimmer in off position) or dimmed
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pVehicle->HeadlightsAoff = pVehicle->HeadlightsBoff = false;
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pVehicle->DimHeadlights = pVehicle->HighBeamLights = false;
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pVehicle->HeadlightsAoff = false;
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pVehicle->HeadlightsBoff = false;
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pVehicle->DimHeadlights = false;
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pVehicle->HighBeamLights = false;
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control_lights(); // reinicjalizacja swiatel
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mvOccupied->CabActivisation(true);
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iDirection = 0; // kierunek jazdy trzeba dopiero zgadnąć
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