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https://github.com/MaSzyna-EU07/maszyna.git
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refactor(editor): anchor on the nearest place of a path
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@@ -567,10 +567,7 @@ std::optional<infra::binding> read_binding(std::string const &Text, scene::layer
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break;
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}
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auto const &point{points[std::min<std::size_t>(i, points.size() - 1)]};
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double s;
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bool interior;
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infra::project((*track)->m_paths[path], point, s, interior);
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binding.anchors.push_back(infra::make_anchor({*track, path, s}, point));
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binding.anchors.push_back(infra::make_anchor(*track, path, point));
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}
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if (false == found || binding.anchors.size() != points.size())
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return std::nullopt;
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@@ -938,10 +935,7 @@ void editor_mode::track_captured(TTrack const &Track)
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auto placed{anchor};
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if (glm::distance(infra::place(placed), points[i]) <= 0.01)
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continue;
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double s;
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bool interior;
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infra::project(path, points[i], s, interior);
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anchor = infra::make_anchor({anchor.at.track, anchor.at.path, s}, points[i]);
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anchor = infra::make_anchor(anchor.at.track, anchor.at.path, points[i]);
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}
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if (binding.turns && yaw.has_value() && binding.anchors.front().at.track == &Track)
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binding.yaw = turn_of(binding, *yaw);
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@@ -1189,10 +1183,7 @@ void editor_mode::infra_rebase()
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binding.lost = true;
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continue;
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}
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double s;
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bool interior;
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infra::project(anchor.at.track->m_paths[anchor.at.path], points[i], s, interior);
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anchor = infra::make_anchor({anchor.at.track, anchor.at.path, s}, points[i]);
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anchor = infra::make_anchor(anchor.at.track, anchor.at.path, points[i]);
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}
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if (binding.turns && yaw.has_value())
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binding.yaw = turn_of(binding, *yaw);
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@@ -222,6 +222,14 @@ double heading(glm::dvec2 const &Forward)
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return glm::degrees(std::atan2(Forward.x, Forward.y));
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}
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anchor make_anchor(TTrack *Track, int const Path, glm::dvec3 const &Point)
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{
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double s;
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bool interior;
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project(Track->m_paths[Path], Point, s, interior);
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return make_anchor({Track, Path, s}, Point);
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}
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anchor make_anchor(station const &At, glm::dvec3 const &Point)
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{
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anchor result;
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@@ -83,6 +83,8 @@ struct anchor
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double length{0.0};
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};
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anchor make_anchor(station const &At, glm::dvec3 const &Point);
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// anchor at the place of the path nearest to the point
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anchor make_anchor(TTrack *Track, int const Path, glm::dvec3 const &Point);
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// location for the current geometry of the path
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glm::dvec3 place(anchor &Anchor);
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