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conversion of legacy model-based terrain to camera-centric render system

This commit is contained in:
tmj-fstate
2017-08-05 18:41:39 +02:00
parent b783cd38a9
commit 7e5b2d09cb
14 changed files with 248 additions and 139 deletions

View File

@@ -86,7 +86,7 @@ void
bounding_box( VecType_ &Mincorner, VecType_ &Maxcorner, Iterator_ First, Iterator_ Last ) {
Mincorner = VecType_( typename std::numeric_limits<VecType_::value_type>::max() );
Maxcorner = VecType_( typename std::numeric_limits<VecType_::value_type>::min() );
Maxcorner = VecType_( typename std::numeric_limits<VecType_::value_type>::lowest() );
std::for_each(
First, Last,