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conversion of legacy model-based terrain to camera-centric render system
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@@ -86,7 +86,7 @@ void
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bounding_box( VecType_ &Mincorner, VecType_ &Maxcorner, Iterator_ First, Iterator_ Last ) {
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Mincorner = VecType_( typename std::numeric_limits<VecType_::value_type>::max() );
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Maxcorner = VecType_( typename std::numeric_limits<VecType_::value_type>::min() );
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Maxcorner = VecType_( typename std::numeric_limits<VecType_::value_type>::lowest() );
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std::for_each(
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First, Last,
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