mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 17:09:19 +02:00
build 171205. support for random sound sets, explicit range-driven sound attenuation
This commit is contained in:
143
DynObj.cpp
143
DynObj.cpp
@@ -16,6 +16,7 @@ http://mozilla.org/MPL/2.0/.
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#include "DynObj.h"
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#include "simulation.h"
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#include "train.h"
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#include "Globals.h"
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#include "Timer.h"
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#include "logs.h"
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@@ -3745,73 +3746,72 @@ void TDynamicObject::RenderSounds() {
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}
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/*
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// NOTE: experimentally disabled to see if it's still used anywhere
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if (MoverParameters->TrainType == dt_PseudoDiesel)
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{
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// ABu: udawanie woodwarda dla lok. spalinowych
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// jesli silnik jest podpiety pod dzwiek przetwornicy
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if (MoverParameters->TrainType == dt_PseudoDiesel)
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{
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// ABu: udawanie woodwarda dla lok. spalinowych
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// jesli silnik jest podpiety pod dzwiek przetwornicy
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// glosnosc zalezy od stosunku mocy silnika el. do mocy max
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double eng_vol;
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if (MoverParameters->Power > 1)
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// 0.85+0.000015*(...)
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eng_vol = 0.8 + 0.00002 * (MoverParameters->EnginePower / MoverParameters->Power);
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else
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eng_vol = 1;
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// glosnosc zalezy od stosunku mocy silnika el. do mocy max
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double eng_vol;
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if (MoverParameters->Power > 1)
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// 0.85+0.000015*(...)
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eng_vol = 0.8 + 0.00002 * (MoverParameters->EnginePower / MoverParameters->Power);
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else
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eng_vol = 1;
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eng_dfrq = eng_dfrq + (eng_vol_act - eng_vol);
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if (eng_dfrq > 0)
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{
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eng_dfrq = eng_dfrq - 0.025 * dt;
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if (eng_dfrq < 0.025 * dt)
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eng_dfrq = 0;
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}
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else if (eng_dfrq < 0)
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{
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eng_dfrq = eng_dfrq + 0.025 * dt;
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if (eng_dfrq > -0.025 * dt)
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eng_dfrq = 0;
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}
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double defrot;
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if (MoverParameters->MainCtrlPos != 0)
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{
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double CtrlPos = MoverParameters->MainCtrlPos;
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double CtrlPosNo = MoverParameters->MainCtrlPosNo;
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// defrot=1+0.4*(CtrlPos/CtrlPosNo);
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defrot = 1 + 0.5 * (CtrlPos / CtrlPosNo);
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}
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else
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defrot = 1;
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eng_dfrq = eng_dfrq + (eng_vol_act - eng_vol);
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if (eng_dfrq > 0)
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{
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eng_dfrq = eng_dfrq - 0.025 * dt;
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if (eng_dfrq < 0.025 * dt)
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eng_dfrq = 0;
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}
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else if (eng_dfrq < 0)
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{
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eng_dfrq = eng_dfrq + 0.025 * dt;
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if (eng_dfrq > -0.025 * dt)
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eng_dfrq = 0;
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}
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double defrot;
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if (MoverParameters->MainCtrlPos != 0)
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{
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double CtrlPos = MoverParameters->MainCtrlPos;
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double CtrlPosNo = MoverParameters->MainCtrlPosNo;
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// defrot=1+0.4*(CtrlPos/CtrlPosNo);
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defrot = 1 + 0.5 * (CtrlPos / CtrlPosNo);
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}
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else
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defrot = 1;
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if (eng_frq_act < defrot)
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{
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// if (MoverParameters->MainCtrlPos==1) eng_frq_act=eng_frq_act+0.1*dt;
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eng_frq_act = eng_frq_act + 0.4 * dt; // 0.05
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if (eng_frq_act > defrot - 0.4 * dt)
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eng_frq_act = defrot;
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}
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else if (eng_frq_act > defrot)
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{
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eng_frq_act = eng_frq_act - 0.1 * dt; // 0.05
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if (eng_frq_act < defrot + 0.1 * dt)
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eng_frq_act = defrot;
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}
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sConverter.UpdateAF(eng_vol_act, eng_frq_act + eng_dfrq, MechInside, GetPosition());
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// udawanie turbo: (6.66*(eng_vol-0.85))
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if (eng_turbo > 6.66 * (eng_vol - 0.8) + 0.2 * dt)
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eng_turbo = eng_turbo - 0.2 * dt; // 0.125
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else if (eng_turbo < 6.66 * (eng_vol - 0.8) - 0.4 * dt)
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eng_turbo = eng_turbo + 0.4 * dt; // 0.333
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else
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eng_turbo = 6.66 * (eng_vol - 0.8);
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if (eng_frq_act < defrot)
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{
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// if (MoverParameters->MainCtrlPos==1) eng_frq_act=eng_frq_act+0.1*dt;
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eng_frq_act = eng_frq_act + 0.4 * dt; // 0.05
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if (eng_frq_act > defrot - 0.4 * dt)
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eng_frq_act = defrot;
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}
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else if (eng_frq_act > defrot)
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{
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eng_frq_act = eng_frq_act - 0.1 * dt; // 0.05
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if (eng_frq_act < defrot + 0.1 * dt)
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eng_frq_act = defrot;
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}
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sConverter.UpdateAF(eng_vol_act, eng_frq_act + eng_dfrq, MechInside, GetPosition());
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// udawanie turbo: (6.66*(eng_vol-0.85))
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if (eng_turbo > 6.66 * (eng_vol - 0.8) + 0.2 * dt)
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eng_turbo = eng_turbo - 0.2 * dt; // 0.125
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else if (eng_turbo < 6.66 * (eng_vol - 0.8) - 0.4 * dt)
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eng_turbo = eng_turbo + 0.4 * dt; // 0.333
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else
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eng_turbo = 6.66 * (eng_vol - 0.8);
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sTurbo.TurnOn(MechInside, GetPosition());
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// sTurbo.UpdateAF(eng_turbo,0.7+(eng_turbo*0.6),MechInside,GetPosition());
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sTurbo.UpdateAF(3 * eng_turbo - 1, 0.4 + eng_turbo * 0.4, MechInside, GetPosition());
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eng_vol_act = eng_vol;
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// eng_frq_act=eng_frq;
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}
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sTurbo.TurnOn(MechInside, GetPosition());
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// sTurbo.UpdateAF(eng_turbo,0.7+(eng_turbo*0.6),MechInside,GetPosition());
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sTurbo.UpdateAF(3 * eng_turbo - 1, 0.4 + eng_turbo * 0.4, MechInside, GetPosition());
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eng_vol_act = eng_vol;
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// eng_frq_act=eng_frq;
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}
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*/
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if( ( MoverParameters->EngineType == ElectricSeriesMotor )
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|| ( MoverParameters->EngineType == ElectricInductionMotor ) ) {
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@@ -4009,8 +4009,8 @@ void TDynamicObject::RenderSounds() {
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sSand.stop();
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}
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if( /*( false == mvOccupied->SlippingWheels )
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&&*/ ( MoverParameters->UnitBrakeForce > 10.0 )
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if( //( false == mvOccupied->SlippingWheels ) &&
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( MoverParameters->UnitBrakeForce > 10.0 )
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&& ( GetVelocity() > 0.05 ) ) {
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rsBrake
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@@ -4030,8 +4030,8 @@ void TDynamicObject::RenderSounds() {
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}
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// McZapkie-280302 - pisk mocno zacisnietych hamulcow
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if( /*( false == MoverParameters->SlippingWheels )
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&&*/ ( MoverParameters->UnitBrakeForce > rsPisk.m_amplitudefactor )
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if( //( false == MoverParameters->SlippingWheels ) &&
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( MoverParameters->UnitBrakeForce > rsPisk.m_amplitudefactor )
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&& ( MoverParameters->Vel > 2.5 ) ) {
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rsPisk
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@@ -4118,7 +4118,13 @@ void TDynamicObject::RenderSounds() {
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}
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// szum w czasie jazdy
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if( GetVelocity() > 0.5 ) {
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if( ( GetVelocity() > 0.5 )
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&& ( // compound test whether the vehicle belongs to user-driven consist (as these don't emit outer noise in cab view)
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true == FreeFlyModeFlag ? true : // in external view all vehicles emit outer noise
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// Global::pWorld->train() == nullptr ? true : // (can skip this check, with no player train the external view is a given)
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ctOwner == nullptr ? true : // standalone vehicle, can't be part of user-driven train
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ctOwner != Global::pWorld->train()->Dynamic()->ctOwner ? true : // confirmed isn't a part of the user-driven train
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false ) ) {
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volume = rsOuterNoise.m_amplitudefactor * MoverParameters->Vel + rsOuterNoise.m_amplitudeoffset;
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frequency = rsOuterNoise.m_frequencyfactor * MoverParameters->Vel + rsOuterNoise.m_frequencyoffset;
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@@ -4306,6 +4312,7 @@ void TDynamicObject::RenderSounds() {
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MoverParameters->EventFlag = false;
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}
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}
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// McZapkie-250202
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@@ -5018,7 +5025,7 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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{ sound_placement::external, static_cast<float>( dSDist ) } };
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axle.clatter.deserialize( parser, sound_type::single );
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axle.clatter.owner( this );
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axle.clatter.offset( { 0, 0, -axle.offset } );
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axle.clatter.offset( { 0, 0, -axle.offset } ); // vehicle faces +Z in 'its' space, for axle locations negative value means ahead of centre
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m_axlesounds.emplace_back( axle );
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}
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// arrange the axles in case they're listed out of order
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@@ -5163,7 +5163,7 @@ TTrain::update_sounds( double const Deltatime ) {
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if( ( mvOccupied->BrakeHandle == FV4a )
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|| ( mvOccupied->BrakeHandle == FVel6 ) ) {
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// upuszczanie z PG
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fPPress = interpolate<float>( fPPress, mvOccupied->Handle->GetSound( s_fv4a_b ), 0.05 );
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fPPress = interpolate( fPPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_b ) ), 0.05f );
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volume = (
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fPPress > 0 ?
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rsHiss.m_amplitudefactor * fPPress * 0.25 :
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@@ -5177,7 +5177,7 @@ TTrain::update_sounds( double const Deltatime ) {
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rsHiss.stop();
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}
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// napelnianie PG
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fNPress = interpolate<float>( fNPress, mvOccupied->Handle->GetSound( s_fv4a_u ), 0.25 );
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fNPress = interpolate( fNPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_u ) ), 0.25f );
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volume = (
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fNPress > 0 ?
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rsHissU.m_amplitudefactor * fNPress :
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@@ -5269,7 +5269,8 @@ TTrain::update_sounds( double const Deltatime ) {
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}
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// szum w czasie jazdy
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if( DynamicObject->GetVelocity() > 0.5 ) {
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if( ( false == FreeFlyModeFlag )
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&& ( DynamicObject->GetVelocity() > 0.5 ) ) {
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volume = rsRunningNoise.m_amplitudefactor * mvOccupied->Vel + rsRunningNoise.m_amplitudeoffset;
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auto frequency { rsRunningNoise.m_frequencyfactor * mvOccupied->Vel + rsRunningNoise.m_frequencyoffset };
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@@ -100,7 +100,7 @@ openal_source::sync_with( sound_properties const &State ) {
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auto const cutoffrange = (
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is_multipart ?
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EU07_SOUND_CUTOFFRANGE : // we keep multi-part sounds around longer, to minimize restarts as the sounds get out and back in range
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sound_range * 7.5f );
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sound_range * 5.0f );
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if( glm::length2( sound_distance ) > std::min( ( cutoffrange * cutoffrange ), ( EU07_SOUND_CUTOFFRANGE * EU07_SOUND_CUTOFFRANGE ) ) ) {
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stop();
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is_synced = false; // flag sync failure for the controller
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@@ -124,6 +124,24 @@ openal_source::sync_with( sound_properties const &State ) {
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing * Global::AudioVolume );
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}
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if( sound_range > 0 ) {
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auto const rangesquared { sound_range * sound_range };
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auto const distancesquared { glm::length2( sound_distance ) };
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if( ( distancesquared > rangesquared )
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|| ( false == is_in_range ) ) {
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// if the emitter is outside of its nominal hearing range or was outside of it during last check
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// adjust the volume to a suitable fraction of nominal value
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auto const fadedistance { sound_range * 0.75 };
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auto const rangefactor {
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interpolate(
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1.f, 0.f,
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clamp<float>(
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( distancesquared - rangesquared ) / ( fadedistance * fadedistance ),
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0.f, 1.f ) ) };
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::alSourcef( id, AL_GAIN, properties.gain * properties.soundproofing * rangefactor * Global::AudioVolume );
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}
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is_in_range = ( distancesquared <= rangesquared );
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}
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// pitch
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if( State.pitch != properties.pitch ) {
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// pitch value has changed
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@@ -148,7 +166,7 @@ openal_source::range( float const Range ) {
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Range :
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5 ) }; // range of -1 means sound of unlimited range, positioned at the listener
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::alSourcef( id, AL_REFERENCE_DISTANCE, range * ( 1.f / 16.f ) );
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::alSourcef( id, AL_ROLLOFF_FACTOR, 1.5f );
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::alSourcef( id, AL_ROLLOFF_FACTOR, 1.75f );
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}
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// sets modifier applied to the pitch of sounds emitted by the source
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@@ -56,7 +56,7 @@ struct openal_source {
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for( auto const buffer : buffers ) {
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bufferids.emplace_back( audio::renderer.buffer( buffer ).id ); }
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if( id != audio::null_resource ) {
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::alSourceQueueBuffers( id, bufferids.size(), bufferids.data() );
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::alSourceQueueBuffers( id, static_cast<ALsizei>( bufferids.size() ), bufferids.data() );
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::alSourceRewind( id ); }
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return *this; }
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// starts playback of queued buffers
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@@ -91,6 +91,7 @@ private:
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float pitch_variation { 1.f }; // emitter-specific variation of the base pitch
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float sound_range { 50.f }; // cached audible range of the emitted samples
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glm::vec3 sound_distance; // cached distance between sound and the listener
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bool is_in_range { false }; // helper, indicates the source was recently within audible range
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bool is_multipart { false }; // multi-part sounds are kept alive at longer ranges
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};
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34
sound.cpp
34
sound.cpp
@@ -41,14 +41,14 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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switch( Legacytype ) {
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case sound_type::single: {
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// single sample only
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m_soundmain.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundmain.buffer = audio::renderer.fetch_buffer( deserialize_filename( Input ) );
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break;
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}
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case sound_type::multipart: {
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// three samples: start, middle, stop
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m_soundbegin.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundmain.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundend.buffer = audio::renderer.fetch_buffer( Input.getToken<std::string>( true, "\n\r\t ,;" ) );
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m_soundbegin.buffer = audio::renderer.fetch_buffer( deserialize_filename( Input ) );
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m_soundmain.buffer = audio::renderer.fetch_buffer( deserialize_filename( Input ) );
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m_soundend.buffer = audio::renderer.fetch_buffer( deserialize_filename( Input ) );
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break;
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}
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default: {
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@@ -76,6 +76,32 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
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return *this;
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}
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// extracts name of the sound file from provided data stream
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std::string
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sound_source::deserialize_filename( cParser &Input ) {
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auto token { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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if( token != "[" ) {
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// simple case, single file
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return token;
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}
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// if instead of filename we've encountered '[' this marks beginning of random sound set
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// we retrieve all filenames from the set, then return a random one
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std::vector<std::string> filenames;
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while( ( ( token = Input.getToken<std::string>( true, "\n\r\t ,;" ) ) != "" )
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&& ( token != "]" ) ) {
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filenames.emplace_back( token );
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}
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if( false == filenames.empty() ) {
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std::shuffle( std::begin( filenames ), std::end( filenames ), Global::random_engine );
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return filenames.front();
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}
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else {
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// shouldn't ever get here but, eh
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return "";
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}
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}
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// issues contextual play commands for the audio renderer
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void
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sound_source::play( int const Flags ) {
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3
sound.h
3
sound.h
@@ -115,6 +115,9 @@ private:
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};
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// methods
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// extracts name of the sound file from provided data stream
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std::string
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deserialize_filename( cParser &Input );
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void
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update_counter( audio::buffer_handle const Buffer, int const Value );
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void
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