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Changed reflection value to normalmaps alfa.
Fixed order in color conversion in stars shader.
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@@ -17,7 +17,7 @@ void main()
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discard;
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// color data space is shared with normals, ugh
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vec4 color = vec4(pow(f_normal_raw.bgr, vec3(2.2)), 1.0f);
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vec4 color = vec4(pow(f_normal_raw.rgb, vec3(2.2)), 1.0f);
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#if POSTFX_ENABLED
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out_color = color;
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#else
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