use explicit string() in filesystem::path

This commit is contained in:
milek7
2019-08-26 12:57:35 +02:00
parent 555d69b835
commit 89919fc44d

View File

@@ -128,7 +128,7 @@ void ui::scenerylist_panel::render_contents()
for (auto &veh : selected_trainset->vehicles) {
if (veh.drivertype.size() > 0 && veh.drivertype != "nobody") {
Global.local_start_vehicle = ToLower(veh.name);
Global.SceneryFile = selected_scenery->path;
Global.SceneryFile = selected_scenery->path.generic_string();
std::string set = "trainset ";
set += selected_trainset->name + " ";