mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
map improvements
This commit is contained in:
@@ -6296,7 +6296,7 @@ std::string TController::Relation() const
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return TrainParams->ShowRelation();
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};
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std::string TController::TrainName() const
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const std::string& TController::TrainName() const
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{ // zwraca numer pociągu
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return TrainParams->TrainName;
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};
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2
Driver.h
2
Driver.h
@@ -380,7 +380,7 @@ private:
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// timetable
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// methods
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public:
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std::string TrainName() const;
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const std::string &TrainName() const;
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private:
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std::string Relation() const;
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Mtable::TTrainParameters const * TrainTimetable() const;
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12
Event.cpp
12
Event.cpp
@@ -2230,3 +2230,15 @@ event_manager::export_as_text( std::ostream &Output ) const {
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}
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}
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}
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std::vector<TEventLauncher*> event_manager::find_eventlaunchers(glm::vec2 center, float radius) const {
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std::vector<TEventLauncher *> results;
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for (auto &launcher : m_launchers.sequence()) {
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glm::dvec3 location = launcher->location();
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if (glm::distance2(glm::vec2(location.x, location.z), center) < radius)
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results.push_back(launcher);
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}
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return results;
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}
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3
Event.h
3
Event.h
@@ -615,6 +615,9 @@ public:
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// sends basic content of the class in legacy (text) format to provided stream
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void
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export_as_text( std::ostream &Output ) const;
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// returns all eventlaunchers in radius ignoring height
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std::vector<TEventLauncher *>
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find_eventlaunchers(glm::vec2 center, float radius) const;
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private:
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// types
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@@ -47,7 +47,7 @@ public:
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std::deque<text_line> text_lines;
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int window_flags = -1;
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std::string get_name() { return name; }
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const std::string& get_name() { return name; }
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protected:
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// members
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224
widgets/map.cpp
224
widgets/map.cpp
@@ -58,74 +58,12 @@ float ui::map_panel::get_vehicle_rotation()
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{
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const TDynamicObject *vehicle = simulation::Train->Dynamic();
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glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
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glm::vec2 f2(front.x, front.z);
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glm::vec2 north_ptr(0.0f, 1.0f);
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return glm::atan(f2.y, f2.x) - glm::atan(north_ptr.y, north_ptr.x);
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return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x);
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}
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void ui::map_panel::render_contents()
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{
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if (!init_done)
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return;
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scene::basic_region *Region = simulation::Region;
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float prevzoom = zoom;
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if (ImGui::Button("-"))
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zoom /= 2;
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ImGui::SameLine();
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if (ImGui::Button("+"))
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zoom *= 2;
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ImGui::SameLine();
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float x = zoom / prevzoom;
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translate *= x;
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glm::mat4 transform;
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transform[0][0] = -1.0f;
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static int mode = 0;
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ImGui::RadioButton("manual", &mode, 0); ImGui::SameLine();
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ImGui::RadioButton("cam", &mode, 1); ImGui::SameLine();
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ImGui::RadioButton("vehicle", &mode, 2);
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ImVec2 size = ImGui::GetContentRegionAvail();
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float aspectx = size.y / size.x;
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float aspectz = size.x / size.y;
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if (aspectx > aspectz)
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transform = glm::scale(transform, glm::vec3(aspectx, 1.0f, 1.0f));
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else
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transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, aspectz));
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if (mode == 2 && simulation::Train && simulation::Train->Dynamic())
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{
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float rot = get_vehicle_rotation();
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transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 vpos = simulation::Train->Dynamic()->GetPosition();
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translate = glm::vec2(vpos.x, vpos.z) * -zoom;
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}
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else if (mode == 1)
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{
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float rot;
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if (FreeFlyModeFlag)
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rot = glm::pi<float>() - Global.pCamera.Angle.y;
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else
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rot = get_vehicle_rotation() - Global.pCamera.Angle.y;
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transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 vpos = Global.pCamera.Pos;
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translate = glm::vec2(vpos.x, vpos.z) * -zoom;
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}
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transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
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transform = glm::scale(transform, glm::vec3(zoom));
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void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) {
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cFrustum frustum;
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frustum.calculate(transform, glm::mat4());
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m_section_handles.clear();
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@@ -134,10 +72,10 @@ void ui::map_panel::render_contents()
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{
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for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
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{
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scene::basic_section *s = Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
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if (s && frustum.sphere_inside(s->area().center, s->area().radius) > 0.f)
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scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
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if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
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{
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const gfx::geometrybank_handle handle = s->get_map_geometry();
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const gfx::geometrybank_handle handle = section->get_map_geometry();
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if (handle != null_handle)
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m_section_handles.push_back(handle);
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}
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@@ -162,46 +100,152 @@ void ui::map_panel::render_contents()
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m_shader->bind();
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glLineWidth(1.5f);
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glViewport(0, 0, size.x, size.y);
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glViewport(0, 0, surface_size.x, surface_size.y);
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GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
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if (Global.iMultisampling)
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m_fb->blit_from(m_msaa_fb.get(), size.x, size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
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m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
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gl::framebuffer::unbind();
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m_shader->unbind();
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}
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ImVec2 origin = ImGui::GetCursorPos();
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ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), size, ImVec2(0, size.y / fb_size), ImVec2(size.x / fb_size, 0), 0);
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if (mode == 0 && ImGui::IsItemHovered() && ImGui::IsMouseDragging())
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{
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ImVec2 ivdelta = ImGui::GetMouseDragDelta();
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ImGui::ResetMouseDragDelta();
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glm::vec2 delta(ivdelta.x, ivdelta.y);
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delta.x /= size.x;
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delta.y /= size.y;
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translate -= delta * 2.0f;
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}
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void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
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for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) {
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if (vehicle->Prev())
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if (vehicle->Prev() || !vehicle->Mechanik)
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continue;
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if (vehicle->Mechanik->TrainName().empty())
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continue;
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glm::vec4 pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
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if (glm::abs(pos.x) > 1.0f || glm::abs(pos.z) > 1.0f)
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glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
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if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f)
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continue;
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glm::vec2 textpos = (glm::vec2(pos.x, -pos.z) / 2.0f + 0.5f) * glm::vec2(size.x, size.y);
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glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y);
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TDynamicObject *veh = vehicle;
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const char *desc = vehicle->Mechanik->TrainName().c_str();
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ImVec2 textsize = ImGui::CalcTextSize(desc);
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ImGui::SetCursorPos(ImVec2(origin.x + textpos.x - textsize.x / 2.0f,
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origin.y + textpos.y - textsize.y / 2.0f));
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ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f,
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origin.y + gui_pos.y - textsize.y / 2.0f));
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ImGui::TextUnformatted(desc);
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}
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ImGui::PopStyleColor();
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}
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void ui::map_panel::render_contents()
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{
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if (!init_done)
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return;
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float prev_zoom = zoom;
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if (ImGui::Button("-"))
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zoom /= 2;
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ImGui::SameLine();
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if (ImGui::Button("+"))
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zoom *= 2;
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ImGui::SameLine();
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float x = zoom / prev_zoom;
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translate *= x;
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glm::mat4 transform;
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transform[0][0] = -1.0f;
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static enum {
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MODE_MANUAL = 0,
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MODE_CAMERA,
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MODE_VEHICLE
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} mode = MODE_MANUAL;
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ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine();
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ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine();
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ImGui::RadioButton("vehicle", (int*)&mode, 2);
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ImVec2 surface_size_im = ImGui::GetContentRegionAvail();
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glm::vec2 surface_size(surface_size_im.x, surface_size_im.y);
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float aspect = surface_size.y / surface_size.x;
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if (aspect > 1.0f / aspect)
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transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f));
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else
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transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect));
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if (mode == MODE_VEHICLE && simulation::Train)
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{
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float rotation = get_vehicle_rotation();
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transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 position = simulation::Train->Dynamic()->GetPosition();
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translate = glm::vec2(position.x, position.z) * -zoom;
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}
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if (mode == MODE_CAMERA)
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{
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float initial_rotation;
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if (!FreeFlyModeFlag)
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initial_rotation = get_vehicle_rotation();
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else
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initial_rotation = glm::pi<float>();
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float rotation = initial_rotation - Global.pCamera.Angle.y;
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transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::dvec3 position = Global.pCamera.Pos;
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translate = glm::vec2(position.x, position.z) * -zoom;
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}
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transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
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transform = glm::scale(transform, glm::vec3(zoom));
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render_map_texture(transform, surface_size);
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ImVec2 window_origin = ImGui::GetCursorPos();
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ImVec2 screen_origin = ImGui::GetCursorScreenPos();
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ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0);
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if (ImGui::IsItemHovered())
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{
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if (mode == 0 && ImGui::IsMouseDragging(0)) {
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WriteLog("drag");
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ImVec2 delta_im = ImGui::GetMouseDragDelta();
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ImGui::ResetMouseDragDelta();
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glm::vec2 delta(delta_im.x, delta_im.y);
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delta.x /= surface_size.x;
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delta.y /= surface_size.y;
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translate -= delta * 2.0f;
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}
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if (ImGui::IsMouseClicked(1)) {
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WriteLog("click");
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ImVec2 screen_pos = ImGui::GetMousePos();
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glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
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glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
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glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
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std::vector<TEventLauncher *> launchers = simulation::Events.find_eventlaunchers(glm::vec2(world_pos.x, world_pos.z), 10.0f);
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for (auto launcher : launchers) {
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command_relay relay;
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if (!Global.shiftState && launcher->Event1)
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relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event1), 0.0, GLFW_PRESS, 0);
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else if (launcher->Event2)
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relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(launcher->Event2), 0.0, GLFW_PRESS, 0);
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}
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WriteLog(std::to_string(world_pos.x) + "," + std::to_string(world_pos.z));
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}
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}
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render_labels(transform, window_origin, surface_size);
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}
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@@ -25,7 +25,8 @@ class map_panel : public ui_panel {
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glm::vec2 translate;
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float zoom = 1.0f / 1000.0f;
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float get_vehicle_rotation();
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cFrustum frustum;
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void render_map_texture(glm::mat4 transform, glm::vec2 surface_size);
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void render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size);
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bool init_done = false;
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