mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
ai disconnect logic fix, non modal debug mode pause, minor render code reverts to track down potential crash source
This commit is contained in:
21
Driver.cpp
21
Driver.cpp
@@ -996,7 +996,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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}
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}
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if (OrderCurrentGet() == Shunt) {
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if (OrderCurrentGet() & Shunt) {
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OrderNext(Obey_train); // uruchomić jazdę pociągową
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CheckVehicles(); // zmienić światła
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}
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@@ -1060,12 +1060,11 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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sSpeedTable[i].iFlags = 0; // W4 nie liczy się już (nie wyśle SetVelocity)
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sSpeedTable[i].fVelNext = -1; // można jechać za W4
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fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
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/*
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// NOTE: disabled as it's no longer needed, required time is calculated as part of loading/unloading procedure
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WaitingSet(60); // tak ze 2 minuty, aż wszyscy wysiądą
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*/
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// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
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JumpToNextOrder();
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// FIX: don't automatically advance if there's disconnect procedure in progress
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if( false == TestFlag( OrderCurrentGet(), Disconnect ) ) {
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JumpToNextOrder();
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}
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// ma się nie ruszać aż do momentu podania sygnału
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iDrivigFlags |= moveStopHere | moveStartHorn;
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continue; // nie analizować prędkości
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@@ -2061,7 +2060,7 @@ bool TController::CheckVehicles(TOrders user)
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}
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if (AIControllFlag)
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{ // jeśli prowadzi komputer
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if (OrderCurrentGet() == Obey_train) {
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if( true == TestFlag( OrderCurrentGet(), Obey_train ) ) {
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// jeśli jazda pociągowa
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// światła pociągowe (Pc1) i końcówki (Pc5)
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auto const frontlights { (
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@@ -2098,7 +2097,7 @@ bool TController::CheckVehicles(TOrders user)
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light::headlight_right ); //światła manewrowe (Tb1) na pojeździe z napędem
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}
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}
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else if( OrderCurrentGet() == Disconnect ) {
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else if( true == TestFlag( OrderCurrentGet(), Disconnect ) ) {
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if( mvOccupied->ActiveDir > 0 ) {
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// jak ma kierunek do przodu
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// światła manewrowe (Tb1) tylko z przodu, aby nie pozostawić odczepionego ze światłem
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@@ -3666,7 +3665,7 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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// set consist lights pattern hints
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m_lighthints[ side::front ] = static_cast<int>( NewValue1 );
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m_lighthints[ side::rear ] = static_cast<int>( NewValue2 );
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if( OrderCurrentGet() == Obey_train ) {
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if( true == TestFlag( OrderCurrentGet(), Obey_train ) ) {
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// light hints only apply in the obey_train mode
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CheckVehicles();
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}
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@@ -4296,7 +4295,7 @@ TController::UpdateSituation(double dt) {
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IncSpeed(); // dla (Ready)==false nie ruszy
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}
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}
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if ((mvOccupied->Vel == 0.0) && !(iDrivigFlags & movePress))
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if ((mvOccupied->Vel < 0.01) && !(iDrivigFlags & movePress))
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{ // 2. faza odczepiania: zmień kierunek na przeciwny i dociśnij
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// za radą yB ustawiamy pozycję 3 kranu (ruszanie kranem w innych miejscach
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// powino zostać wyłączone)
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@@ -4333,7 +4332,7 @@ TController::UpdateSituation(double dt) {
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}
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}
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else {
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if( mvOccupied->Vel > 0.0 ) {
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if( mvOccupied->Vel > 0.01 ) {
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// 1st phase(?)
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// bring it to stop if it's not already stopped
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SetVelocity( 0, 0, stopJoin ); // wyłączyć przyspieszanie
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@@ -147,7 +147,7 @@ void
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driver_ui::update() {
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auto const pausemask { 1 | 2 };
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auto ispaused { ( Global.iPause & pausemask ) != 0 };
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auto ispaused { ( false == DebugModeFlag ) && ( ( Global.iPause & pausemask ) != 0 ) };
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if( ( ispaused != m_paused )
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&& ( false == Global.ControlPicking ) ) {
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set_cursor( ispaused );
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24
renderer.cpp
24
renderer.cpp
@@ -1528,8 +1528,8 @@ opengl_renderer::Render( world_environment *Environment ) {
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if( Environment->m_clouds.mdCloud ) {
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// setup
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Disable_Lights();
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::glEnable( GL_LIGHT0 ); // other lights will be enabled during lights update
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::glEnable( GL_LIGHTING );
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::glEnable( GL_LIGHT0 ); // other lights will be enabled during lights update
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::glLightModelfv(
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GL_LIGHT_MODEL_AMBIENT,
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glm::value_ptr(
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@@ -1538,7 +1538,7 @@ opengl_renderer::Render( world_environment *Environment ) {
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* 0.5f // arbitrary adjustment factor
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) );
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// render
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// Render( Environment->m_clouds.mdCloud, nullptr, 100.0 );
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Render( Environment->m_clouds.mdCloud, nullptr, 100.0 );
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Render_Alpha( Environment->m_clouds.mdCloud, nullptr, 100.0 );
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// post-render cleanup
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::glLightModelfv( GL_LIGHT_MODEL_AMBIENT, glm::value_ptr( colors::none ) );
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@@ -3518,7 +3518,7 @@ opengl_renderer::Update_Mouse_Position() {
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void
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opengl_renderer::Update( double const Deltatime ) {
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/*
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m_pickupdateaccumulator += Deltatime;
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if( m_updateaccumulator > 0.5 ) {
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@@ -3542,7 +3542,7 @@ opengl_renderer::Update( double const Deltatime ) {
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m_picksceneryitem = nullptr;
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}
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}
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*/
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m_updateaccumulator += Deltatime;
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if( m_updateaccumulator < 1.0 ) {
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@@ -3595,6 +3595,22 @@ opengl_renderer::Update( double const Deltatime ) {
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m_debugtimestext += m_textures.info();
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}
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if( ( true == Global.ControlPicking )
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&& ( false == FreeFlyModeFlag ) ) {
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Update_Pick_Control();
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}
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else {
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m_pickcontrolitem = nullptr;
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}
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// temporary conditions for testing. eventually will be coupled with editor mode
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if( ( true == Global.ControlPicking )
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&& ( true == DebugModeFlag )
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&& ( true == FreeFlyModeFlag ) ) {
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Update_Pick_Node();
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}
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else {
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m_picksceneryitem = nullptr;
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}
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// dump last opengl error, if any
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auto const glerror = ::glGetError();
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if( glerror != GL_NO_ERROR ) {
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@@ -375,7 +375,7 @@ private:
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unsigned int m_framestamp; // id of currently rendered gfx frame
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float m_framerate;
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double m_updateaccumulator { 0.0 };
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double m_pickupdateaccumulator { 0.0 };
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// double m_pickupdateaccumulator { 0.0 };
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std::string m_debugtimestext;
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std::string m_pickdebuginfo;
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debug_stats m_debugstats;
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@@ -204,7 +204,7 @@ init() {
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"nastawa hamulca",
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"nastawa hamulca: towarowy",
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"nastawa hamulca: pospieszny",
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"rozruch niski/wysoki",
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"zakres pradu rozruchu",
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"pompa wody",
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"wylacznik samoczynny pompy wody",
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"podgrzewacz wody",
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