ai disconnect logic fix, non modal debug mode pause, minor render code reverts to track down potential crash source

This commit is contained in:
tmj-fstate
2018-09-06 20:24:59 +02:00
parent bb0e1eb3bf
commit 8f1292118b
5 changed files with 33 additions and 18 deletions

View File

@@ -147,7 +147,7 @@ void
driver_ui::update() {
auto const pausemask { 1 | 2 };
auto ispaused { ( Global.iPause & pausemask ) != 0 };
auto ispaused { ( false == DebugModeFlag ) && ( ( Global.iPause & pausemask ) != 0 ) };
if( ( ispaused != m_paused )
&& ( false == Global.ControlPicking ) ) {
set_cursor( ispaused );